칼날 던지기Active
THROWINGBLADES
목표 방향으로 세 개의 수리검을 부채꼴 모양으로 던져, 모든 적을 관통하며 160의 물리 대미지를 입힙니다.
고유한 적에게 적중할 때마다 5s 동안 이동 속도가 15%만큼, 가하는 모든 대미지가 10%만큼 증가합니다 (최대 3번까지 중첩됨).
Stats
| Energy cost | 29 |
|---|---|
| Cooldown | 15 s |
| Cast time | Instant |
| Range | 12 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
장로의 대거장로의 클로장로의 대거 페어장로의 블러드레터장로의 데몬팽장로의 데스기버장로의 브라이들드 퓨리장로의 트윈 슬레이어즈
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $THROWINGBLADES_EFFECT3.directattributechange[0].change | -60 | ×2.663 | 160 |
| {1} | $THROWINGBLADES_EFFECT2.buffovertime[4].value | 0.15 | — | 15% |
| {2} | $THROWINGBLADES_EFFECT2.buffovertime[0].value | 0.1 | — | 10% |
| {3} | $THROWINGBLADES_EFFECT2.maxcharges | 3 | — | 3 |
| {4} | $THROWINGBLADES_EFFECT2.buffovertime[0].time | 5 | — | 5s |
Ability definition
{
"@uniquename": "THROWINGBLADES",
"@target": "ground",
"@keepmovingaftercast": "false",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0.2",
"@disruptionfactor": "1",
"@recastdelay": "15",
"@energyusage": "11",
"@castrange": "12",
"@category": "instant",
"@uitype": "damage",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@hideMainhandDuringAnim": "true",
"@hideOffhandDuringAnim": "true",
"@castupperbodyblendtime": "0.3",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$THROWINGBLADES_EFFECT3.directattributechange[0].change$"
},
{
"@tag": "$$THROWINGBLADES_EFFECT2.buffovertime[4].value$"
},
{
"@tag": "$$THROWINGBLADES_EFFECT2.buffovertime[0].value$"
},
{
"@tag": "$$THROWINGBLADES_EFFECT2.maxcharges$"
},
{
"@tag": "$$THROWINGBLADES_EFFECT2.buffovertime[0].time$"
}
]
}
},
"removeactivespell": {
"@spell": "THROWINGBLADES_EFFECT2",
"@target": "self"
},
"spelleffectarea": [
{
"@time": "0.55",
"@effect": "THROWINGBLADES_EFFECT",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@visible": "false",
"@skillshotindicatormax": "12",
"@skillshotindicatormin": "12",
"@applyeffectonlyoncepertarget": "true",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "AS 0:0;0.54:12",
"circle": {
"@radius": "1.2"
}
}
}
}
},
{
"@time": "0.55",
"@effect": "THROWINGBLADES_EFFECT",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@visible": "false",
"@skillshotindicatormax": "12",
"@skillshotindicatormin": "12",
"@applyeffectonlyoncepertarget": "true",
"area": {
"shape": {
"node": {
"@angle": "20",
"@distance": "AS 0:0;0.54:12",
"circle": {
"@radius": "1.2"
}
}
}
}
},
{
"@time": "0.55",
"@effect": "THROWINGBLADES_EFFECT",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@visible": "false",
"@skillshotindicatormax": "12",
"@skillshotindicatormin": "12",
"@applyeffectonlyoncepertarget": "true",
"area": {
"shape": {
"node": {
"@angle": "-20",
"@distance": "AS 0:0;0.54:12",
"circle": {
"@radius": "1.2"
}
}
}
}
}
]
}