하늘 휘두르기Active
DASH_KNOCKBACK
목표 위치로 도약하여, 5m 범위 내 모든 적에게 265의 물리 대미지를 입힙니다.
적중한 모든 적을 3s 동안 -50%만큼 느려지게 합니다.
최소 한 명 이상의 적 플레이어에게 적중 시 해당 스킬의 재사용 대기 시간이 20%만큼 감소합니다.
Stats
| Energy cost | 53 |
|---|---|
| Cooldown | 25 s |
| Cast time | Instant |
| Range | 15 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $DASH_KNOCKBACK_EFFECT.directattributechange[0].change | -80 | ×3.311 | 265 |
| {1} | $DASH_KNOCKBACK_EFFECT.directattributechange[0].effectarearadius | 5 | — | 5m |
| {2} | $DASH_KNOCKBACK_EFFECT2.buffovertime[0].value | -0.5 | — | -50% |
| {3} | $DASH_KNOCKBACK_EFFECT2.buffovertime[0].time | 3 | — | 3s |
| {4} | $DASH_KNOCKBACK_COOLDOWN_REDUCTION.resetcooldowns[0].amount | 0.2 | — | 20% |
Ability definition
{
"@uniquename": "DASH_KNOCKBACK",
"@target": "ground",
"@keepmovingaftercast": "false",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "25",
"@energyusage": "16",
"@castrange": "15",
"@uitype": "movement",
"@category": "instant",
"@usableincombat": "true",
"@adjustgroundtargettorange": "true",
"@showrange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerselfcastable": "true",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$DASH_KNOCKBACK_EFFECT.directattributechange[0].change$"
},
{
"@tag": "$$DASH_KNOCKBACK_EFFECT.directattributechange[0].effectarearadius$"
},
{
"@tag": "$$DASH_KNOCKBACK_EFFECT2.buffovertime[0].value$"
},
{
"@tag": "$$DASH_KNOCKBACK_EFFECT2.buffovertime[0].time$"
},
{
"@tag": "$$DASH_KNOCKBACK_COOLDOWN_REDUCTION.resetcooldowns[0].amount$"
}
]
}
},
"dummy": {
"@target": "self",
"@time": "1",
"@showarearadius": "true",
"@effectarearadius": "5"
},
"dash": {
"@movespeed": "25",
"@endeffect": "DASH_KNOCKBACK_EFFECT",
"@animID": "dbstaff_leap",
"@standtime": "0.3",
"@scaleAnim": "true",
"@ruleset": "constanttime",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
}
}