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CRYSTALXBOW
목표 위치로 돌진하여, 자신 주변 반경 8m에 에너지 볼트의 장막을 해방합니다.
279의 물리 대미지를 입힙니다.
돌진하는 동안 35%의 대미지 저항력을 획득합니다.
이 스킬은 5s 동안 최대 3번까지 다시 시전할 수 있으며, 시전할 떄마다 재사용 대기 시간이 10s만큼 증가합니다.
Stats
| Energy cost | 21 |
|---|---|
| Cooldown | 10 s |
| Cast time | Instant |
| Range | 8 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | aura[0].auraradius | 8 | — | 8m |
| {1} | $CRYSTALXBOW_EFFECT.directattributechange[0].change | -81 | ×3.443 | 279 |
| {2} | $CRYSTALXBOW_EFFECT_BUFF.buffovertime[0].value | 0.35 | — | 35% |
| {3} | $CRYSTALXBOW.multispell[0].timewindow | 5 | — | 5s |
| {4} | $CRYSTALXBOW.dummy[0].time | 10 | — | 10s |
Ability definition
{
"@uniquename": "CRYSTALXBOW",
"@target": "ground",
"@keepmovingaftercast": "true",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "10",
"@energyusage": "6",
"@castrange": "8",
"@uitype": "movement",
"@category": "instant",
"@adjustgroundtargettorange": "true",
"@showrange": "true",
"@assessment": "positive",
"@hidespelleffecticon": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerpreferredcastdirection": "alwayslookdirection",
"@controllerselfcastable": "true",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$aura[0].auraradius$"
},
{
"@tag": "$$CRYSTALXBOW_EFFECT.directattributechange[0].change$"
},
{
"@tag": "$$CRYSTALXBOW_EFFECT_BUFF.buffovertime[0].value$"
},
{
"@tag": "$$CRYSTALXBOW.multispell[0].timewindow$"
},
{
"@tag": "$$CRYSTALXBOW.dummy[0].time$"
}
]
}
},
"dummy": {
"@time": "10",
"@effectarearadius": "1",
"@showarearadius": "true",
"@target": "ground"
},
"dash": {
"@movespeed": "10.66",
"@animID": "ranged_dash_spin_01",
"@scaleAnim": "true",
"@ruleset": "constanttime",
"@instantAnimTransition": "1",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
},
"applyspell": {
"@target": "self",
"@spell": "CRYSTALXBOW_EFFECT_BUFF"
},
"aura": {
"@spell": "CRYSTALXBOW_EFFECT",
"@target": "self",
"@auraradius": "8",
"@applyeffectonlyoncepertarget": "true",
"@time": "0.75"
},
"resetcooldowns": {
"@target": "self",
"@slot": "offhandormainhand3",
"@amount": "1",
"@relative": "true"
},
"multispell": {
"@spell": "CRYSTALXBOW_MULTI_1",
"@slot": "offhandormainhand3",
"@autoactivatenextmultispell": "false",
"@castableonlyonce": "true",
"@timewindow": "5",
"@timeoutcooldown": "5",
"@extendtimewindowaftersuccessfulcastbyseconds": "0"
}
}