エネルギッシュな疾走Active
SPRINTEOT
ダッシュを開始し、5sの間、移動速度が80%上昇します。
1sごとにエネルギーが9.8回復します。
Stats
| Cooldown | 30 s |
|---|---|
| Cast time | Instant |
| Target | Self |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
学徒のサンダル(老熟)聖職者のサンダル(老熟)魔法使いのサンダル(老熟)ドルイドのサンダル(老熟)王家のサンダル(老熟)悪霊のサンダル(老熟)フェイスケールのサンダル(老熟)狂信者のサンダル(老熟)純潔のサンダル(老熟)T8_SHOES_CLOTH_PROTOTYPE
Granted by(10)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | buffovertime[0].value | 0.8 | — | 80% |
| {1} | buffovertime[0].time | 5 | — | 5s |
| {2} | attributechangeovertime[0].change | 4 | ×2.460 | 9.8 |
| {3} | attributechangeovertime[0].interval | 1 | — | 1s |
Ability definition
{
"@uniquename": "SPRINTEOT",
"@bindtoitem": "true",
"@target": "self",
"@keepmovingaftercast": "true",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "0",
"@recastdelay": "30",
"@energyusage": "0",
"@castrange": "0",
"@category": "movementbuff",
"@uitype": "movement",
"@assessment": "positive",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@spelleffectlocatag": "@SPELLS_SPRINTEOT_BUFF_DESC",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "neutral",
"buffovertime": {
"@type": "movespeedbonus",
"@value": "0.8",
"@target": "self",
"@time": "5"
},
"attributechangeovertime": {
"@target": "self",
"@attribute": "energy",
"@change": "4",
"@initialinterval": "0.5",
"@interval": "1",
"@count": "4"
},
"spelleffectfx": {}
}