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All Things Albion
エネルギッシュな疾走

エネルギッシュな疾走Active

SPRINTEOT

ダッシュを開始し、5sの間、移動速度80%上昇します。
1sごとにエネルギーが9回復します。

Stats

Cooldown30 s
Cast timeInstant
TargetSelf

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

学徒のサンダル(老熟)聖職者のサンダル(老熟)魔法使いのサンダル(老熟)ドルイドのサンダル(老熟)王家のサンダル(老熟)悪霊のサンダル(老熟)フェイスケールのサンダル(老熟)狂信者のサンダル(老熟)純潔のサンダル(老熟)T8_SHOES_CLOTH_PROTOTYPE

Granted by(10)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} buffovertime[0].value 0.8 80%
{1} buffovertime[0].time 5 5s
{2} attributechangeovertime[0].change 4 ×2.253 9
{3} attributechangeovertime[0].interval 1 1s

Ability definition

{
 "@uniquename": "SPRINTEOT",
 "@bindtoitem": "true",
 "@target": "self",
 "@keepmovingaftercast": "true",
 "@castingtime": "0",
 "@hitdelay": "0",
 "@standtime": "0",
 "@disruptionfactor": "0",
 "@recastdelay": "30",
 "@energyusage": "0",
 "@castrange": "0",
 "@category": "movementbuff",
 "@uitype": "movement",
 "@assessment": "positive",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@spelleffectlocatag": "@SPELLS_SPRINTEOT_BUFF_DESC",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "neutral",
 "buffovertime": {
  "@type": "movespeedbonus",
  "@value": "0.8",
  "@target": "self",
  "@time": "5"
 },
 "attributechangeovertime": {
  "@target": "self",
  "@attribute": "energy",
  "@change": "4",
  "@initialinterval": "0.5",
  "@interval": "1",
  "@count": "4"
 },
 "spelleffectfx": {}
}

Abilities