現実炸裂Active
SHAPE_Q_SKILLSHOT
最大2つのアビリティを組み合わせる。コンボは5s後にリセットされる。
1 リアリティ・クラック
狙った方向に短時間の現実にひびを発生させ、命中した全ての敵に340魔法ダメージを与える。
少なくとも1体の敵に命中するとシフトチャージが1適用され、コンボが継続する。
2 リアリティ・フィッシャー
狙った方向に現実の亀裂を作り、命中した全ての敵に414魔法ダメージを与える。
少なくとも1体の敵に命中するとシフトチャージが1適用される。
シフトチャージは自分の変身のアビリティをパワーアップさせるために消費される(チャージは騎乗時に削除される)。
Stats
| Energy cost | 24 |
|---|---|
| Cooldown | 2 s |
| Cast time | 0.3 s |
| Range | 16 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
プラウリングの杖(老熟)ルートバウンドの杖(老熟)プライマルの杖(老熟)ブラッドムーンの杖(老熟)ヘルスポーンの杖(老熟)アースルーンの杖(老熟)ライトコーラー(老熟)凍りつけの杖(老熟)
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $SHAPE_Q_SKILLSHOT_ULT_APPLY.dummy[0].time | 5 | — | 5s |
| {1} | $SHAPE_Q_SKILLSHOT_EFFECT.directattributechange[0].change | -101 | ×3.368 | 340 |
| {2} | $SHAPE_Q_SKILLSHOT_ULT_EFFECT.directattributechange[0].change | -123 | ×3.368 | 414 |
Ability definition
{
"@uniquename": "SHAPE_Q_SKILLSHOT",
"@target": "ground",
"@keepmovingaftercast": "false",
"@castupperbodyblendtime": "0.450",
"@category": "instant",
"@castingtime": "0.3",
"@hitdelay": "0",
"@standtime": "0.2",
"@disruptionfactor": "1",
"@recastdelay": "2",
"@energyusage": "7",
"@castrange": "16",
"@uitype": "damage",
"@maxstack": "1",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@unlockedtoequip": "true",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"spellindicationarea": {
"@target": "enemy",
"@position": "atcaster",
"@visible": "true",
"@ignoreLegacy250msDelay": "true",
"area": {
"shape": {
"node": {
"@angle": "90",
"@distance": "0",
"node": {
"@angle": "-90",
"@distance": "8",
"rectangle": {
"@width": "2.5",
"@height": "16"
}
}
}
},
"fill": {
"node": {
"@angle": "90",
"@distance": "0",
"node": {
"@angle": "-90",
"@distance": "0-8",
"rectangle": {
"@width": "2.5",
"@height": "0-16"
}
}
}
}
}
},
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$SHAPE_Q_SKILLSHOT_ULT_APPLY.dummy[0].time$"
},
{
"@tag": "$$SHAPE_Q_SKILLSHOT_EFFECT.directattributechange[0].change$"
},
{
"@tag": "$$SHAPE_Q_SKILLSHOT_ULT_EFFECT.directattributechange[0].change$"
}
]
}
},
"spelleffectarea": [
{
"@visible": "true",
"@time": "0.6",
"@effect": "SHAPE_Q_SKILLSHOT_ULT_APPLY",
"@target": "enemy",
"@removeonleave": "false",
"@applyeffectonlyoncepertarget": "true",
"@position": "atcaster",
"@maxeffectareatargets": "1",
"@skillshotindicatormin": "16",
"@skillshotindicatormax": "16",
"area": {
"shape": {
"node": {
"@angle": "90",
"@distance": "0",
"node": {
"@angle": "-90",
"@distance": "8",
"rectangle": {
"@width": "2.5",
"@height": "16"
}
}
}
}
}
},
{
"@visible": "false",
"@time": "1.3",
"@effect": "SHAPE_Q_SKILLSHOT_EFFECT",
"@target": "enemy",
"@removeonleave": "false",
"@applyeffectonlyoncepertarget": "true",
"@position": "atcaster",
"area": {
"shape": {
"node": {
"@angle": "90",
"@distance": "0",
"node": [
{
"@angle": "-90",
"@distance": "9",
"rectangle": {
"@width": "A 0:2.5;0.6:2.5;0.61:0",
"@height": "14"
}
},
{
"@angle": "-90",
"@distance": "2",
"rectangle": {
"@width": "A 0:2.5;0.6:2.5;0.61:0",
"@height": "4"
}
}
]
}
}
}
}
]
}