パルスショックActive
SHAPE_Q_CONE_MELEE
自分の前方に衝撃波を投げつけ、320魔法ダメージを与える。
6s間、ダメージ耐性を-2%減少させる(スタック最大3回まで)。
敵に命中する毎にシフトチャージを1適用する(最大2まで)。
シフト・チャージはあなたの変身のアビリティをパワーアップさせるために消費される(スタックはマウントアップ時に取り除かれる)。
Stats
| Energy cost | 26 |
|---|---|
| Cooldown | 4 s |
| Cast time | Instant |
| Range | 10 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
プラウリングの杖(老熟)ルートバウンドの杖(老熟)プライマルの杖(老熟)ブラッドムーンの杖(老熟)ヘルスポーンの杖(老熟)アースルーンの杖(老熟)ライトコーラー(老熟)凍りつけの杖(老熟)
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $SHAPE_Q_CONE_DAMAGE.directattributechange[0].change | -97 | ×3.295 | 320 |
| {1} | $SHAPE_Q_CONE_PIERCE.buffovertime[0].value | -0.02 | — | -2% |
| {2} | $SHAPE_Q_CONE_PIERCE.buffovertime[0].time | 6 | — | 6s |
| {3} | $SHAPE_Q_CONE_PIERCE.maxcharges | 3 | — | 3 |
| {4} | spelleffectarea[0].maxeffectareatargets | 2 | — | 2 |
Ability definition
{
"@uniquename": "SHAPE_Q_CONE_MELEE",
"@keepmovingaftercast": "false",
"@target": "ground",
"@castingtime": "0",
"@hitdelay": "0.05",
"@standtime": "0.3",
"@recastdelay": "4",
"@energyusage": "8",
"@castrange": "10",
"@uitype": "damage",
"@category": "damage",
"@hidespelleffecticon": "true",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@unlockedtoequip": "false",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$SHAPE_Q_CONE_DAMAGE.directattributechange[0].change$"
},
{
"@tag": "$$SHAPE_Q_CONE_PIERCE.buffovertime[0].value$"
},
{
"@tag": "$$SHAPE_Q_CONE_PIERCE.buffovertime[0].time$"
},
{
"@tag": "$$SHAPE_Q_CONE_PIERCE.maxcharges$"
},
{
"@tag": "$spelleffectarea[0].maxeffectareatargets$"
}
]
}
},
"spelleffectarea": [
{
"@target": "enemy",
"@effect": "SHAPE_Q_CONE_FEROCITY",
"@position": "atcaster",
"@time": "0.2",
"@visible": "false",
"@removeonleave": "false",
"@maxeffectareatargets": "2",
"@deletewhenmaxtargetshit": "true",
"area": {
"shape": {
"node": {
"@distance": "-5.8",
"arc": {
"@angle": "45",
"@innerradius": "6",
"@outerradius": "16"
}
}
}
}
},
{
"@target": "enemy",
"@effect": "SHAPE_Q_CONE_DAMAGE",
"@position": "atcaster",
"@time": "0.7",
"@visible": "false",
"@applyeffectonlyoncepertarget": "true",
"@removeonleave": "false",
"@skillshotindicatormin": "10",
"@skillshotindicatormax": "10",
"area": {
"shape": {
"node": [
{
"@distance": "-5.8",
"arc": {
"@angle": "A 0.05:45;0.2:45;0.21:0",
"@innerradius": "6",
"@outerradius": "16"
}
},
{
"@distance": "-3",
"arc": {
"@angle": "0",
"@innerradius": "0",
"@outerradius": "0"
}
}
]
}
}
}
]
}