引き裂く激怒アクティブ
RENDINGCOMBO
最大2つの能力を組み合わせます。コンボは2.5s後にリセットされます。
第1および第2引き裂く激怒:
狙った方向の全ての敵を円錐状に切り裂き、物理ダメージを139与えます。
引き裂き出血チャージを1つ適用します。
第3怒り狂う跳躍:
狙った位置に跳躍し、1.5sの間、半径5mの全ての敵を移動不能にします。
物理ダメージを139与えます。
引き裂き出血チャージ1つにつき、6sにわたって物理ダメージを70与えます(最大3回までスタックします)。
スタックが最大量に達すると、5sの間、影響を受ける敵の治癒回復量が12%減少します。
ステータス
| エネルギーコスト | 6 |
|---|---|
| 再詠唱の猶予 | 2.5 s |
| 詠唱時間 | 即時 |
| 射程 | 3 m |
| ターゲット | 地面 |
数値の基準:
能力のダメージと回復量は、その能力が付いている武器で決まります。剣の倍率は弓より高くなります。武器を選ぶと、その数値が表示されます。
ハンド・オブ・Khorハルバード(老熟)バトルアックス(老熟)カリオンコーラー(老熟)冥界の鎌(老熟)熊の手(老熟)レルムブレイカー(老熟)クリスタルリーパー(老熟)
付与元(8)
パージ、浄化、耐性、反射
ゲームは効果を、その働きではなくカテゴリーで解除します。パージは敵から一部のカテゴリーを取り除き、浄化は自分と味方から別のカテゴリーを取り除きます。どの能力にもカテゴリーを指定されていない効果は、切れるまで残ります。
残す効果
ルート対象: 敵カテゴリー: クラウドコントロール
継続ダメージ対象: 敵カテゴリー: ダメージ
デバフ対象: 敵カテゴリー: デバフ
これに耐性を持つもの
クラウドコントロール効果
デバフ効果
アーケインの杖
ウォーグローブ
ダガー
メイス
炎の杖
聖なる杖
布の頭巾
革の靴
靴装備
バトル騎獣
ルート
能力45個
ウォーグローブ
シェイプシフターの杖
クリスタルコブラの変身(2 s, ルートされた後 または スタンされた後 または クラウドコントロール または デバフ効果がすでにかかっているときのみ)
パウンス(0.46 s)
変身:ドーンバード(30 s)
ダガー
ハンマー
メイス
炎の杖
六尺杖
革のジャケット
革の靴
靴装備
Accessoires Capes Fortsterling
不可触(1 s, ルートされた後 または サイレンスされた後 または スタンされた後 または 変身させられた後 または クラウドコントロール または デバフ効果がすでにかかっているときのみ)
バトル騎獣
反射
直接攻撃: 反射できる
継続ダメージ: 反射できる
詳細表示
各数値の出どころと計算方法です。 仕組み
| # | 出典 | 基本 | 成長 | 結果 |
|---|---|---|---|---|
| {0} | $RENDINGCOMBO.multispell[0].timewindow | 2.5 | — | 2.5s |
| {1} | $RENDINGCOMBO_EFFECT.directattributechange[0].change | -50 | ×2.786 | 139 |
| {2} | $RENDINGCOMBO_MULTI3_EFFECT.applyspell[0].effectarearadius | 5 | — | 5m |
| {3} | $RENDINGCOMBO_ROOT.root[0].time | 1 | ×1.498 | 1.5s |
| {4} | $AXE_BLEED.attributechangeovertime[0].totalchange | -25.2 | ×2.786 | 70 |
| {5} | $AXE_BLEED.attributechangeovertime[0].time | 6 | — | 6s |
| {6} | $AXE_BLEED.maxcharges | 3 | — | 3 |
| {7} | $AXE_BLEED_DEBUFF.buffovertime[0].value | -0.12 | — | 12% |
| {8} | $AXE_BLEED_DEBUFF.buffovertime[0].time | 5 | — | 5s |
| {9} | multispell[0].timewindow | 2.5 | — | 2.5s |
能力の定義
{
"@uniquename": "RENDINGCOMBO",
"@castupperbodyblendtime": "0.175",
"@target": "ground",
"@castingtime": "0",
"@keepmovingaftercast": "false",
"@hitdelay": "0.16",
"@standtime": "0.16",
"@disruptionfactor": "0",
"@recastdelay": "0",
"@energyusage": "2",
"@castrange": "3",
"@uitype": "damage",
"@category": "instant",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@unlockedtoequip": "false",
"@statblock": "@SPELLS_STATBLOCK_SEQUENCE_1_1_2",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"locareferences": {
"statblock": {
"locareference": [
{
"@tag": "$$RENDINGCOMBO.energyusage$"
},
{
"@tag": "$$RENDINGCOMBO_MULTI3.energyusage$"
},
{
"@tag": "$$RENDINGCOMBO.castingtime$"
},
{
"@tag": "$$RENDINGCOMBO_MULTI3.castingtime$"
},
{
"@tag": "$$RENDINGCOMBO.castrange$"
},
{
"@tag": "$$RENDINGCOMBO_MULTI3.castrange$"
},
{
"@tag": "$$RENDINGCOMBO.multispell[0].timeoutcooldown$"
},
{
"@tag": "$$RENDINGCOMBO_MULTI3.recastdelay$"
}
]
}
},
"multispell": {
"@spell": "RENDINGCOMBO_MULTI2",
"@slot": "mainhand1",
"@castableonlyonce": "true",
"@timeoutcooldown": "0",
"@extendtimewindowaftersuccessfulcastbyseconds": "1",
"@timewindow": "2.5"
},
"spelleffectarea": {
"@time": "0.2",
"@effect": "RENDINGCOMBO_EFFECT_BLEED",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@visible": "false",
"@applyeffectonlyoncepertarget": "true",
"@skillshotindicatormax": "6",
"area": {
"shape": {
"@material": "cirlce",
"node": {
"@angle": "0",
"@distance": "-2",
"arc": {
"@angle": "80",
"@innerradius": "2",
"@outerradius": "9"
}
}
}
}
}
} 発動する呪文
この能力がほかの項目を通じてかける効果です。ゲームが到達する順に、上の項目では名前しか出てこない遅延、持続時間、条件とともに表示します。行をクリックすると項目全体が表示されます。
RENDINGCOMBO -
RENDINGCOMBO_MULTI2経由multispell遅延 0.16 s 範囲の持続 0.2 s{ "@uniquename": "RENDINGCOMBO_MULTI2", "@castupperbodyblendtime": "0.135", "@target": "ground", "@castingtime": "0", "@keepmovingaftercast": "false", "@hitdelay": "0.16", "@standtime": "0.16", "@disruptionfactor": "0", "@recastdelay": "0", "@energyusage": "2", "@castrange": "3", "@uitype": "damage", "@category": "instant", "@assessment": "negative", "@adjustgroundtargettorange": "true", "@namelocatag": "@SPELLS_RENDINGCOMBO", "@descriptionlocatag": "@SPELLS_RENDINGCOMBO_DESC", "@statblock": "@SPELLS_STATBLOCK_SEQUENCE_1_1_2", "@autoattackcooldownaftercasting": "Trigger", "@controllerpreferredtarget": "enemy", "locareferences": { "statblock": { "locareference": [ { "@tag": "$$RENDINGCOMBO.energyusage$" }, { "@tag": "$$RENDINGCOMBO_MULTI3.energyusage$" }, { "@tag": "$$RENDINGCOMBO.castingtime$" }, { "@tag": "$$RENDINGCOMBO_MULTI3.castingtime$" }, { "@tag": "$$RENDINGCOMBO.castrange$" }, { "@tag": "$$RENDINGCOMBO_MULTI3.castrange$" }, { "@tag": "$$RENDINGCOMBO.multispell[0].timeoutcooldown$" }, { "@tag": "$$RENDINGCOMBO_MULTI3.recastdelay$" } ] } }, "multispell": { "@spell": "RENDINGCOMBO_MULTI3", "@slot": "mainhand1", "@castableonlyonce": "true", "@timeoutcooldown": "0", "@extendtimewindowaftersuccessfulcastbyseconds": "1", "@timewindow": "2.5" }, "spelleffectarea": { "@time": "0.2", "@effect": "RENDINGCOMBO_EFFECT_BLEED", "@target": "enemy", "@removeonleave": "false", "@position": "atcaster", "@visible": "false", "@applyeffectonlyoncepertarget": "true", "@skillshotindicatormax": "6", "area": { "shape": { "@material": "cirlce", "node": { "@angle": "0", "@distance": "-2", "arc": { "@angle": "80", "@innerradius": "2", "@outerradius": "9" } } } } } } -
RENDINGCOMBO_MULTI3経由multispell{ "@uniquename": "RENDINGCOMBO_MULTI3", "@target": "ground", "@castingtime": "0", "@recastdelay": "6", "@energyusage": "2", "@castrange": "9", "@hitdelay": "0", "@standtime": "0", "@category": "instant", "@uitype": "damage", "@showrange": "true", "@adjustgroundtargettorange": "true", "@hidespelleffecticon": "true", "@namelocatag": "@SPELLS_RENDINGCOMBO", "@descriptionlocatag": "@SPELLS_RENDINGCOMBO_DESC", "@statblock": "@SPELLS_STATBLOCK_SEQUENCE_1_1_2", "@autoattackcooldownaftercasting": "Trigger", "@controllerpreferredtarget": "enemy", "@controllerpreferredcastdirection": "targetthenlookdirection", "@controllerselfcastable": "true", "locareferences": { "statblock": { "locareference": [ { "@tag": "$$RENDINGCOMBO.energyusage$" }, { "@tag": "$$RENDINGCOMBO_MULTI3.energyusage$" }, { "@tag": "$$RENDINGCOMBO.castingtime$" }, { "@tag": "$$RENDINGCOMBO_MULTI3.castingtime$" }, { "@tag": "$$RENDINGCOMBO.castrange$" }, { "@tag": "$$RENDINGCOMBO_MULTI3.castrange$" }, { "@tag": "$$RENDINGCOMBO.multispell[0].timeoutcooldown$" }, { "@tag": "$$RENDINGCOMBO_MULTI3.recastdelay$" } ] } }, "nop": { "@target": "ground", "@effectarearadius": "5", "@showarearadius": "true" }, "dash": { "@movespeed": "18", "@ruleset": "constanttime", "@standtime": "0.4", "@scaleAnim": "true", "@animID": "rendingrage_jump", "@endeffect": "RENDINGCOMBO_MULTI3_EFFECT", "@endeffecttarget": "moving", "@endpositionoffset": "-2" } } -
RENDINGCOMBO_MULTI3_EFFECT経由dash endeffect{ "@uniquename": "RENDINGCOMBO_MULTI3_EFFECT", "@target": "all", "@castingtime": "0", "@hitdelay": "0", "@standtime": "0", "@disruptionfactor": "0", "@recastdelay": "0", "@energyusage": "0", "@castrange": "0", "@uitype": "debuff", "@category": "instant", "@namelocatag": "@SPELLS_RENDINGCOMBO", "applyspell": [ { "@spell": "RENDINGCOMBO_EFFECT", "@target": "enemy", "@effectarearadius": "5" }, { "@spell": "RENDINGCOMBO_ROOT", "@target": "enemy", "@effectarearadius": "5" } ] } -
RENDINGCOMBO_EFFECT経由applyspellhealth -50{ "@uniquename": "RENDINGCOMBO_EFFECT", "@target": "enemy", "@castingtime": "0", "@hitdelay": "0", "@standtime": "0", "@disruptionfactor": "0", "@recastdelay": "0", "@energyusage": "0", "@castrange": "0", "@uitype": "damage", "@category": "instant", "@namelocatag": "@SPELLS_RENDINGCOMBO", "directattributechange": { "@target": "enemy", "@attribute": "health", "@change": "-50", "@effecttype": "physical", "@targetcountvaluebonusfactor": "0.08" } } -
RENDINGCOMBO_ROOT経由applyspellroot 1 s{ "@uniquename": "RENDINGCOMBO_ROOT", "@target": "enemy", "@castingtime": "0", "@hitdelay": "0", "@standtime": "0", "@disruptionfactor": "0", "@recastdelay": "0", "@energyusage": "0", "@castrange": "0", "@uitype": "crowdcontrol", "@category": "crowdcontrol", "@descriptionlocatag": "@SPELLS_STATUS_ROOT", "@namelocatag": "@SPELLS_RENDINGCOMBO", "root": { "@target": "enemy", "@time": "1", "@targetcountdurationbonusfactor": "0.08" }, "spelleffectfx": { "@constraintpreset": "pointconstraint" } } -
RENDINGCOMBO_EFFECT_BLEED経由spelleffectareahealth -50{ "@uniquename": "RENDINGCOMBO_EFFECT_BLEED", "@target": "enemy", "@castingtime": "0", "@hitdelay": "0", "@standtime": "0", "@disruptionfactor": "0", "@recastdelay": "0", "@energyusage": "0", "@castrange": "0", "@uitype": "damage", "@category": "instant", "@namelocatag": "@SPELLS_RENDINGCOMBO", "directattributechange": { "@target": "enemy", "@attribute": "health", "@change": "-50", "@effecttype": "physical", "@targetcountvaluebonusfactor": "0.08" }, "applyspell": { "@spell": "AXE_BLEED", "@target": "enemy" } } -
AXE_BLEED経由applyspell{ "@uniquename": "AXE_BLEED", "@target": "enemy", "@castingtime": "0", "@hitdelay": "0", "@standtime": "0", "@disruptionfactor": "1", "@recastdelay": "0", "@energyusage": "0", "@castrange": "0", "@uitype": "debuff", "@category": "damage", "@maxcharges": "3", "@maxstack": "3", "@assessment": "negative", "@autoattackcooldownaftercasting": "Trigger", "attributechangeovertime": { "@target": "enemy", "@attribute": "health", "@change": "-4.2", "@effecttype": "physical", "@initialinterval": "1", "@interval": "1", "@count": "6", "@targetcountvaluebonusfactor": "0.08" }, "applyspell": { "@spell": "AXE_BLEED_DEBUFF", "@target": "enemy", "IfSpellActive": { "@spell": "AXE_BLEED", "@casterchargesonly": "true", "@atleastcharges": "3", "@who": "EffectTarget" } }, "spelleffectfx": [ { "@constraintpreset": "pointconstraint" }, { "@constraintpreset": "pointconstraint" }, { "@constraintpreset": "pointconstraint", "@fadeouttime": "0.1", "statemapping": [ { "@charge": "1" }, { "@charge": "2" }, { "@charge": "3" } ] } ] } -
AXE_BLEED_DEBUFF経由applyspellIfSpellActive spell=AXE_BLEED casterchargesonly=true atleastcharges=3 who=EffectTarget buffovertime healmodifier 5 s{ "@uniquename": "AXE_BLEED_DEBUFF", "@target": "enemy", "@castingtime": "0", "@hitdelay": "0", "@standtime": "0", "@disruptionfactor": "1", "@recastdelay": "0", "@energyusage": "0", "@castrange": "0", "@uitype": "debuff", "@category": "debuff", "@maxcharges": "1", "@maxstack": "1", "@assessment": "negative", "@spelleffectlocatag": "@SPELLS_STATUS_HEALING_RECEIVED_DECREASED", "buffovertime": { "@target": "enemy", "@type": "healmodifier", "@value": "-0.12", "@time": "5" }, "spelleffectfx": { "@constraintpreset": "pointconstraint" } }
ここで変わったこと7
2024年1月8日 前回の訪問以降の新着
- 説明 文言変更
英語の文言です。変更前Combine up to two abilities. The combo resets after 2.5s.
1st and 2nd Rending Rage:
Cleave all enemies in a cone in the targeted direction, dealing 128 physical damage.
Applies one Rending Bleed Charge.
3rd Raging Leap:
Leap towards the targeted position, rooting all enemies in a 5m radius for 1.42s.
Deals 128 physical damage.
Applies one Rending Bleed Charge.
Each Rending Bleed Charge deals 64 physical damage over 6s (stacks up to 3 times).
If the maximum amount of stacks is reached, the affected enemies' Healing Received is reduced by 12% for 5s.変更後Combine up to two abilities. The combo resets after 2.5s.
1st and 2nd Rending Rage:
Cleave all enemies in a cone in the targeted direction, dealing 128 physical damage.
Applies one Rending Bleed Charge.
3rd Raging Leap:
Leap towards the targeted position, rooting all enemies in a 5m radius for 1.42s.
Deals 128 physical damage.
Each Rending Bleed Charge deals 64 physical damage over 6s (stacks up to 3 times).
If the maximum amount of stacks is reached, the affected enemies' Healing Received is reduced by 12% for 5s.
エネルギー5
詠唱時間即時詠唱中の静止時間0.16 sヒット遅延0.16 s
射程3 m2022年8月9日 前回の訪問以降の新着
- 説明 文言変更
英語の文言です。変更前Launch a combo of Rending Smashes, each hitting all enemies in a cone in front of you.
Deals 128 physical damage.
Applies one Rending Bleed Charge.
On the third successive cast, leap up to 7m forward, rooting all enemies in a 5m radius for 1.42s in addition to the other effects.
Puts the ability on a 6s cooldown.
The combo resets if not recast for 2.5s.
Each Rending Bleed Charge deals 64 physical damage over 6s (stacks up to 3 times).
If the maximum amount of stacks is reached, the affected enemies' Healing Received is reduced by 12% for 5s.変更後Combine up to two abilities. The combo resets after 2.5s.
1st and 2nd Rending Rage:
Cleave all enemies in a cone in the targeted direction, dealing 128 physical damage.
Applies one Rending Bleed Charge.
3rd Raging Leap:
Leap towards the targeted position, rooting all enemies in a 5m radius for 1.42s.
Deals 128 physical damage.
Applies one Rending Bleed Charge.
Each Rending Bleed Charge deals 64 physical damage over 6s (stacks up to 3 times).
If the maximum amount of stacks is reached, the affected enemies' Healing Received is reduced by 12% for 5s.
エネルギー5
詠唱時間即時詠唱中の静止時間0.16 sヒット遅延0.16 s
射程3 m2021年7月28日 前回の訪問以降の新着
- クールダウン 1 s → 0 s −1 s
- 詠唱中の静止時間 0.3 s → 0.16 s -46.7%
英語の文言です。変更前Launch a combo of Rending Smashes, each hitting all enemies in a cone in front of you.
Deals 128 physical damage.
Applies one Rending Bleed Charge.
On the third successive cast, leap up to 7m forward, rooting all enemies in a 5m radius for 1.42s in addition to the other effects.
Puts the ability on a 6s cooldown.
The combo resets if not recast for 2.5s.
Each Rending Bleed Charge deals 64 physical damage over 6s (stacks up to 3 times).
If the maximum amount of stacks is reached, the affected enemies' Healing Received is reduced by 12% for 5s.変更後Launch a combo of Rending Smashes, each hitting all enemies in a cone in front of you.
Deals 128 physical damage.
Applies one Rending Bleed Charge.
On the third successive cast, leap up to 7m forward, rooting all enemies in a 5m radius for 1.42s in addition to the other effects.
Puts the ability on a 6s cooldown.
The combo resets if not recast for 2.5s.
Each Rending Bleed Charge deals 64 physical damage over 6s (stacks up to 3 times).
If the maximum amount of stacks is reached, the affected enemies' Healing Received is reduced by 12% for 5s.
エネルギー5
クールダウン1 s→0 s
詠唱時間即時詠唱中の静止時間0.3 s→0.16 sヒット遅延0.16 s
射程3 m
さらに4件表示
2021年5月6日 前回の訪問以降の新着
- ダメージ 62 → 50 -19.4%
- ダメージ · 合計 32.4 → 25.2 -22.2%
- 治癒回復量ボーナス -20% → -12% +40%
英語の文言です。変更前Launch a combo of Rending Smashes, each hitting all enemies in a cone in front of you.
Deals 158 physical damage.
Applies one Rending Bleed Charge.
On the third successive cast, leap up to 7m forward, rooting all enemies in a 5m radius for 1.42s in addition to the other effects.
Puts the ability on a 6s cooldown.
The combo resets if not recast for 2.5s.
Each Rending Bleed Charge deals 83 physical damage over 6s (stacks up to 3 times).
If the maximum amount of stacks is reached, the affected enemies' Healing Received is reduced by 20% for 5s.変更後Launch a combo of Rending Smashes, each hitting all enemies in a cone in front of you.
Deals 128 physical damage.
Applies one Rending Bleed Charge.
On the third successive cast, leap up to 7m forward, rooting all enemies in a 5m radius for 1.42s in addition to the other effects.
Puts the ability on a 6s cooldown.
The combo resets if not recast for 2.5s.
Each Rending Bleed Charge deals 64 physical damage over 6s (stacks up to 3 times).
If the maximum amount of stacks is reached, the affected enemies' Healing Received is reduced by 12% for 5s.
エネルギー5
クールダウン1 s
詠唱時間即時詠唱中の静止時間0.3 sヒット遅延0.16 s
射程3 m2021年3月17日 前回の訪問以降の新着
- ダメージ 50 → 62 +24%
- 再詠唱の猶予 3 s → 2.5 s -16.7%
- 説明 文言変更
英語の文言です。変更前A series of attacks hitting enemies up to 3 times in in a cone in front of you. Each hit deals 128 physical damage. On the third hit you will leap up to 7m forward and any enemies hit will additionally be rooted for 1.42s. After the third hit, the ability will go on cooldown, If you wait for 3s between attacks, the Rage times out and begins with the first hit again, in which case the ability will not go on cooldown.
Each hit also inflicts a Rending Bleed, which lasts 6 s and deals 14 physical damage per second. (Stacks up to 3 times.) If you build up 3 stacks, enemy healing received will be reduced by 20% for 5s.
Energy Cost: 2 (per hit)
Cast time: instant
Range: 3m
Cooldown: 1s変更後Launch a combo of Rending Smashes, each hitting all enemies in a cone in front of you.
Deals 158 physical damage.
Applies one Rending Bleed Charge.
On the third successive cast, leap up to 7m forward, rooting all enemies in a 5m radius for 1.42s in addition to the other effects.
Puts the ability on a 6s cooldown.
The combo resets if not recast for 2.5s.
Each Rending Bleed Charge deals 83 physical damage over 6s (stacks up to 3 times).
If the maximum amount of stacks is reached, the affected enemies' Healing Received is reduced by 20% for 5s.
エネルギー5
クールダウン1 s
詠唱時間即時詠唱中の静止時間0.3 sヒット遅延0.16 s
射程3 m2021年2月2日 前回の訪問以降の新着
- 範囲 · 半径 5 m → 7 m +40%
英語の文言です。変更前A series of attacks hitting enemies up to 3 times in in a cone in front of you. Each hit deals 128 physical damage. On the third hit you will leap up to 9m forward and any enemies hit will additionally be rooted for 1.42s. After the third hit, the ability will go on cooldown, If you wait for 3s between attacks, the Rage times out and begins with the first hit again, in which case the ability will not go on cooldown.
Each hit also inflicts a Rending Bleed, which lasts 6 s and deals 14 physical damage per second. (Stacks up to 3 times.) If you build up 3 stacks, enemy healing received will be reduced by 20% for 5s.
Energy Cost: 2 (per hit)
Cast time: instant
Range: 3m
Cooldown: 1s変更後A series of attacks hitting enemies up to 3 times in in a cone in front of you. Each hit deals 128 physical damage. On the third hit you will leap up to 7m forward and any enemies hit will additionally be rooted for 1.42s. After the third hit, the ability will go on cooldown, If you wait for 3s between attacks, the Rage times out and begins with the first hit again, in which case the ability will not go on cooldown.
Each hit also inflicts a Rending Bleed, which lasts 6 s and deals 14 physical damage per second. (Stacks up to 3 times.) If you build up 3 stacks, enemy healing received will be reduced by 20% for 5s.
Energy Cost: 2 (per hit)
Cast time: instant
Range: 3m
Cooldown: 1s
エネルギー5
クールダウン1 s
詠唱時間即時詠唱中の静止時間0.3 sヒット遅延0.16 s
射程3 m2020年12月2日 前回の訪問以降の新着
ゲームに追加