緊急シールドActive
EMERGENCY_SHIELD
緊急シールドをあなたの周囲の半径5m内の最大10人の味方に提供します。次の4sの間、シールドは味方の現在の体力に応じてダメージを吸収します(耐性前)。
全ての時間経過ダメージの効果を浄化します。
体力:40%未満 | 40%超
シールド:606 | 404
Stats
| Cooldown | 30 s |
|---|---|
| Cast time | Instant |
| Target | Self |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
収穫人の帽子(老熟)漁師の帽子(老熟)皮剥ぎ屋の帽子(老熟)採掘者の帽子(老熟)採石者の帽子(老熟)きこりの帽子(老熟)ガーディアンヘルメット(老熟)
Granted by(7)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $EMERGENCY_SHIELD_BIG.damageshield[0].maxeffectareatargets | 10 | — | 10 |
| {1} | $EMERGENCY_SHIELD_BIG.damageshield[0].effectarearadius | 5 | — | 5m |
| {2} | $EMERGENCY_SHIELD_BIG.damageshield[0].time | 4 | — | 4s |
| {3} | $EMERGENCY_SHIELD_BIG.damageshield[0].damageabsorbed | 300 | ×2.019 | 606 |
| {4} | $EMERGENCY_SHIELD_SMALL.damageshield[0].damageabsorbed | 200 | ×2.019 | 404 |
Ability definition
{
"@uniquename": "EMERGENCY_SHIELD",
"@target": "self",
"@keepmovingaftercast": "true",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "30",
"@energyusage": "0",
"@castrange": "0",
"@uitype": "heal",
"@category": "buff_damageshield",
"@assessment": "positive",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@descriptionlocatag": "@SPELLS_TEST_EMERGENCY_SHIELD_DESC",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "neutral",
"removeactiveeffects": {
"@category": "damage",
"@target": "friendall",
"@effectarearadius": "5",
"@maxeffectareatargets": "10"
},
"applyspell": [
{
"@spell": "EMERGENCY_SHIELD_SMALL",
"@target": "friendall",
"IfTargetHealthPercentage": {
"@op": "greater",
"@value": "0.4"
}
},
{
"@spell": "EMERGENCY_SHIELD_BIG",
"@target": "friendall",
"IfTargetHealthPercentage": {
"@op": "lessOrEqual",
"@value": "0.4"
}
}
]
}