SventramentoActive
DISEMBOWEL
Blocca il nemico bersaglio sul posto, intrappolandolo mentre incanali per 1.9s.
Infligge 170 danni fisici ogni 0.3s.
Interrompe ripetutamente il lancio di poteri.
Infrange qualsiasi scudo attivo sul bersaglio.
L'ultimo colpo applica sanguinamento, infliggendo 499 danni fisici nell'arco di 3s (anche se l'incanalamento è interrotto).
Se il bersaglio si muove più di 6, l'incanalamento sarà interrotto.
Stats
| Energy cost | 57 |
|---|---|
| Cooldown | 25 s |
| Cast time | Instant |
| Range | 2 m |
| Target | Enemy |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | channeling[0].totalduration | 1.9 | — | 1.9s |
| {1} | $DISEMBOWEL_EFFECT.directattributechange[0].change | -45 | ×3.784 | 170 |
| {2} | channeling.effectinterval | 0.3 | — | 0.3s |
| {3} | $DISEMBOWEL_EFFECT.attributechangeovertime[0].totalchange | -132 | ×3.784 | 499 |
| {4} | $DISEMBOWEL_EFFECT.attributechangeovertime[0].time | 3 | — | 3s |
| {5} | castrangetolerance | 6 | — | 6 |
Ability definition
{
"@uniquename": "DISEMBOWEL",
"@castrangetolerance": "6",
"@target": "enemy",
"@castingtime": "0",
"@keepmovingaftercast": "false",
"@recastdelay": "25",
"@energyusage": "15",
"@castrange": "2",
"@hitdelay": "0.1",
"@standtime": "0.2",
"@uitype": "crowdcontrol",
"@category": "crowdcontrol",
"@showrange": "true",
"@assessment": "negative",
"@statblock": "@SPELLS_CHANNELING_STATBLOCK",
"@hidespelleffecticon": "true",
"@descriptionlocatag": "@SPELLS_DISEMBOWEL_V2_DESC",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$channeling[0].totalduration$"
},
{
"@tag": "$$DISEMBOWEL_EFFECT.directattributechange[0].change$"
},
{
"@tag": "$channeling.effectinterval$"
},
{
"@tag": "$$DISEMBOWEL_EFFECT.attributechangeovertime[0].totalchange$"
},
{
"@tag": "$$DISEMBOWEL_EFFECT.attributechangeovertime[0].time$"
},
{
"@tag": "$castrangetolerance$"
}
]
}
},
"applyspell": {
"@spell": "DISEMBOWEL_MARK",
"@target": "enemy"
},
"channelingspell": {
"@initialeffectinterval": "0.1",
"@effectinterval": "0.3",
"@effectcount": "7",
"@energyusage": "0",
"@damagecancelscasting": "false",
"@disruptionfactor": "0",
"root": {
"@target": "enemy",
"@linktochanneling": "true",
"@time": "0",
"@ignorecrowdcontrolresistance": "true",
"@ignorebonusccdurationscaling": "true",
"@ignoreabilitypowerscaling": "true",
"@diminishingreturnfactor": "20"
},
"dummy": {
"@target": "enemy",
"@time": "0",
"@linktochanneling": "true"
},
"applyspell": {
"@target": "enemy",
"@spell": "DISEMBOWEL_EFFECT",
"IfSpellActive": {
"@spell": "DISEMBOWEL_MARK",
"@who": "SpellTarget",
"@casterchargesonly": "true"
}
}
}
}