Marchio del sacrificioActive
DEATHMARK
Marchia un bersaglio, diventando poi invisibile ai giocatori, mentre incanali per 2s (puoi muoverti durante l'incanalamento e non può essere interrotto).
Quando l'incanalamento termina, scatti verso il bersaglio indicato (annullare l'incanalamento annulla anche lo scatto).
Aumenta tutti i tuoi danni del 35% per 4s.
Stats
| Cooldown | 15 s |
|---|---|
| Cast time | Instant |
| Range | 15 m |
| Target | other |
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | channeling[0].totalduration | 2 | — | 2s |
| {1} | $DEATHMARK_BUFF.buffovertime[0].value | 0.35 | — | 35% |
| {2} | $DEATHMARK_BUFF.buffovertime[0].time | 4 | — | 4s |
Ability definition
{
"@uniquename": "DEATHMARK",
"@keepmovingaftercast": "true",
"@target": "other",
"@castrange": "15",
"@category": "invisibility",
"@castingtime": "0.0",
"@hitdelay": "0.0",
"@standtime": "0.0",
"@disruptionfactor": "0.0",
"@recastdelay": "15",
"@energyusage": "0",
"@uitype": "buff",
"@hidespelleffecticon": "true",
"@showrange": "true",
"@castrangetolerance": "20",
"@statblock": "@SPELLS_CHANNELING_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@interruptiblebyspell": "false",
"@controllerpreferredtarget": "enemyandally",
"applyspell": {
"@spell": "DEATHMARK_DEBUFF",
"@target": "other"
},
"channelingspell": {
"@effectcount": "9",
"@initialeffectinterval": "0",
"@effectinterval": "0.25",
"@allowcancel": "true",
"@damagecancelscasting": "false",
"@disruptionfactor": "0",
"@energyusage": "0",
"@allowmovement": "true",
"@ignoreMovedChannelAnim": "true",
"invisibility": {
"@target": "self",
"@time": "0.1",
"@to": "players",
"@linktochanneling": "true"
},
"applyspell": [
{
"@spell": "REMOVE_BEAMS",
"@target": "self"
},
{
"@spell": "DEATHMARK_TELEPORT",
"@target": "self"
}
]
}
}