RancoreActive
CURSEDHANDS_STACKUP
Incanti gli attacchi automatici dell'alleato bersaglio per i prossimi 10s.
Ogni attacco automatico infligge danni magici aggiuntivi in base al tempo trascorso dall'ultimo attacco sferrato dall'alleato.
Tempo: 0 s | 0,5 s | 1 s | 1,5 s | 2 s
Danni: 53 | 66 | 161 | 267 | 399
Stats
| Energy cost | 33 |
|---|---|
| Cooldown | 20 s |
| Cast time | Instant |
| Range | 8 m |
| Target | Ally |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granbastone maledetto dell'anzianoBastone demoniaco dell'anzianoBastone maledetto dell'anzianoBastone profana-vita dell'anzianoTeschio maledetto dell'anzianoBastone della dannazione dell'anzianoInvocaombre dell'anzianoBastone Spargirovina dell'Anziano
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | applyeffectoneventactive[0].time | 10 | — | 10s |
| {1} | $CURSEDHANDS_STACKUP_DAMAGE.directattributechange[0].change | -16 | ×3.295 | 53 |
| {2} | $CURSEDHANDS_STACKUP_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[0].value | -20 | ×3.295 | 66 |
| {3} | $CURSEDHANDS_STACKUP_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[1].value | -49 | ×3.295 | 161 |
| {4} | $CURSEDHANDS_STACKUP_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[2].value | -81 | ×3.295 | 267 |
| {5} | $CURSEDHANDS_STACKUP_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[3].value | -121 | ×3.295 | 399 |
Ability definition
{
"@uniquename": "CURSEDHANDS_STACKUP",
"@target": "friendall",
"@keepmovingaftercast": "false",
"@castingtime": "0",
"@hitdelay": "0.2",
"@standtime": "0.4",
"@disruptionfactor": "1",
"@recastdelay": "20",
"@energyusage": "10",
"@castrange": "8",
"@uitype": "buff",
"@category": "buff",
"@unlockedtoequip": "false",
"@animIgnoreHitDelay": "true",
"@showrange": "true",
"@assessment": "positive",
"@namelocatag": "@SPELLS_CURSEDHANDS",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@spelleffectlocatag": "@SPELLS_CURSEDHANDS_STACKUP_EFFECT_DESC",
"@maxstack": "1",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "neutral",
"pulsingspell": {
"@target": "friendall",
"@spell": "CURSEDHANDS_STACKUP_STACK",
"@initialinterval": "0",
"@interval": "0.5",
"@count": "21",
"@castspellas": "spelltarget"
},
"applyeffectoneventactive": {
"@event": "AutoAttack",
"@target": "friendall",
"@spell": "CURSEDHANDS_STACKUP_DAMAGE",
"@count": "99",
"@applychance": "1",
"@applyeffecttarget": "enemy",
"@time": "10",
"@castspellas": "eventtarget"
},
"spelleffectfx": {
"@constraintpreset": "pointconstraint"
}
}