Lompatan LengkungActive
VAULT_ATTACK
Melompat Lengkung ke arah posisi target, menjadi kebal terhadap semua efek Kontrol Kerumunan dan damage hingga benturan.
Memberikan 533 damage fisik dalam 5m radius saat berbenturan.
Melempar semua musuh yang terkena serangan ke udara selama 0.7s.
Stats
| Energy cost | 50 |
|---|---|
| Cooldown | 15 s |
| Cast time | 0.6 s |
| Range | 13 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $VAULT_ATTACK_EFFECT.directattributechange[0].change | -161 | ×3.311 | 533 |
| {1} | nop[0].effectarearadius | 5 | — | 5m |
| {2} | $VAULT_ATTACK_KNOCKBACK.knockback[0].duration | 0.7 | — | 0.7s |
Ability definition
{
"@uniquename": "VAULT_ATTACK",
"@target": "ground",
"@castingtime": "0.6",
"@recastdelay": "15",
"@energyusage": "15",
"@castrange": "13",
"@hitdelay": "0",
"@standtime": "0",
"@category": "instant",
"@uitype": "crowdcontrol",
"@showrange": "true",
"@adjustgroundtargettorange": "true",
"@ForcedMovementCastAnimMode": "PlayCastEndAnim",
"@interruptiblebyspell": "false",
"@hidespelleffecticon": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerselfcastable": "true",
"nop": {
"@target": "ground",
"@effectarearadius": "5",
"@showarearadius": "true"
},
"invincibility": {
"@target": "self",
"@time": "0.5"
},
"cceffectimmunity": [
{
"@target": "self",
"@type": "stun",
"@time": "0.5"
},
{
"@target": "self",
"@type": "root",
"@time": "0.5"
},
{
"@target": "self",
"@type": "silence",
"@time": "0.5"
},
{
"@target": "self",
"@type": "slow",
"@time": "0.5"
},
{
"@target": "self",
"@type": "forcedmovement",
"@time": "0.5"
},
{
"@target": "self",
"@type": "transformationcc",
"@time": "0.5"
}
],
"dash": {
"@movespeed": "50",
"@ruleset": "constanttime",
"@standtime": "0.25",
"@endpositionoffset": "-3",
"@scaleAnim": "true",
"@animID": "pole_vault_jump",
"@endeffect": "VAULT_ATTACK_AREA"
}
}