VendettaActive
VACUUMSLASH
Menembakkan gelombang kejut ke arah yang ditargetkan, mengutuk serangan musuh pertama.
Menarik semua musuh dalam radius 8m ke arah musuh yang terkutuk setelah 1.2s.
Stun selama 1.28s.
Memberikan 209 damage sihir.
Stats
| Energy cost | 57 |
|---|---|
| Cooldown | 25 s |
| Cast time | 0.25 s |
| Range | 25 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $VACUUMSLASH_EFFECT.pull[0].effectarearadius | 8 | — | 8m |
| {1} | $VACUUMSLASH_EFFECT.hitdelay | 1.2 | — | 1.2s |
| {2} | $VACUUMSLASH_DMG.stun[0].time | 0.8 | ×1.601 | 1.28s |
| {3} | $VACUUMSLASH_DMG.directattributechange[0].change | -62 | ×3.368 | 209 |
Ability definition
{
"@uniquename": "VACUUMSLASH",
"@keepmovingaftercast": "false",
"@target": "ground",
"@castingtime": "0.25",
"@hitdelay": "0",
"@standtime": "0.2",
"@castrange": "25",
"@recastdelay": "25",
"@energyusage": "17",
"@category": "damage",
"@uitype": "damage",
"@interruptiblebyspell": "false",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"spelleffectarea": {
"@visible": "false",
"@time": "0.88",
"@effect": "VACUUMSLASH_EFFECT",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@maxeffectareatargets": "1",
"@deletewhenmaxtargetshit": "true",
"@skillshotindicatormax": "25",
"@skillshotindicatormin": "25",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "A 0:3;0.78:23",
"rectangle": {
"@width": "2.5",
"@height": "4"
}
}
}
}
}
}