MemukulActive
SMITE_AOE
Memukul semua musuh di lokasi yang ditargetkan, menimbulkan 360 damage sihir dalam radius 2.5m.
Saat berikutnya serangan musuh apa pun menimbulkan damage langsung dalam 3s, mereka akan menerima tambahan 101 damage sihir.
Mengenai setidaknya satu musuh akan mengurangi cooldown kemampuan ini sebesar 50%.
Stats
| Energy cost | 11 |
|---|---|
| Cooldown | 3 s |
| Cast time | 0.5 s |
| Range | 13 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Tongkat Suci TetuaTongkat Ilahi TetuaTongkat Suci Besar TetuaTongkat Sentuhidup TetuaTongkat Gugur TetuaTongkat Penebusan TetuaTongkat Mulia TetuaAir Terjun Keramat Tetua
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | directattributechange[0].change | -136 | ×2.645 | 360 |
| {1} | directattributechange[0].effectarearadius | 2.5 | — | 2.5m |
| {2} | $SMITE_AOE_MARK.applyeffectoneventactive[0].time | 3 | — | 3s |
| {3} | $SMITE_AOE_MARK_DAMAGE.directattributechange[0].change | -38 | ×2.645 | 101 |
| {4} | $SMITE_AOE_COOLDOWN_REDUCTION.resetcooldowns[0].amount | 0.5 | — | 50% |
Ability definition
{
"@uniquename": "SMITE_AOE",
"@adjustgroundtargettorange": "true",
"@target": "ground",
"@castingtime": "0.5",
"@keepmovingaftercast": "false",
"@energyusage": "4",
"@recastdelay": "3",
"@castrange": "13",
"@hitdelay": "0.25",
"@standtime": "0",
"@uitype": "damage",
"@category": "damage",
"@showrange": "true",
"@assessment": "negative",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@namelocatag": "@SPELLS_SMITE2",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerselfcastable": "true",
"spellindicationarea": {
"@target": "enemy",
"@position": "attarget",
"@visible": "true",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "0",
"circle": {
"@radius": "2.5"
}
}
},
"fill": {
"node": {
"@angle": "0",
"@distance": "0",
"circle": {
"@radius": "0-2.5"
}
}
}
}
},
"directattributechange": {
"@target": "enemy",
"@change": "-136",
"@attribute": "health",
"@effectarearadius": "2.5",
"@targetcountvaluebonusfactor": "0.08",
"@showarearadius": "true",
"Event": {
"@type": "onSuccessfullHit",
"Spell": {
"@name": "SMITE_AOE_COOLDOWN_REDUCTION",
"@target": "Caster"
}
}
},
"applyspell": {
"@target": "enemy",
"@spell": "SMITE_AOE_MARK",
"@effectarearadius": "2.5"
},
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$directattributechange[0].change$"
},
{
"@tag": "$directattributechange[0].effectarearadius"
},
{
"@tag": "$$SMITE_AOE_MARK.applyeffectoneventactive[0].time$"
},
{
"@tag": "$$SMITE_AOE_MARK_DAMAGE.directattributechange[0].change$"
},
{
"@tag": "$$SMITE_AOE_COOLDOWN_REDUCTION.resetcooldowns[0].amount$"
}
]
}
}
}