Pecahan EsActive
ICESHARD
Menjatuhkan pecahan es ke posisi target, meledak dalam radius 3m saat benturan.
Memberikan 318 damage sihir (saat melawan pemain) / 220 damage sihir (saat melawan mob) untuk semua musuh yang terkena serangan.
Stats
| Energy cost | 12 |
|---|---|
| Cast time | 1.2 s |
| Range | 14 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Tongkat Beku TetuaTongkat Beku Besar TetuaTongkat Glasial TetuaTongkat Embun Beku TetuaTongkat Es TetuaPrisma Lapisan Es TetuaTongkat Arktik TetuaRaungdingin Tetua
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | directattributechange.effectarearadius | 3 | — | 3m |
| {1} | directattributechange[0].change | -130 | ×2.449 | 318 |
| {2} | directattributechange[1].change | -90 | ×2.449 | 220 |
Ability definition
{
"@uniquename": "ICESHARD",
"@target": "ground",
"@castupperbodyblendtime": "0.005",
"@category": "crowdcontrol",
"@castingtime": "1.2",
"@keepmovingaftercast": "false",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "0",
"@energyusage": "5",
"@castrange": "14",
"@uitype": "damage",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@showrange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerselfcastable": "true",
"spellindicationarea": {
"@target": "enemy",
"@position": "attarget",
"@visible": "true",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "0",
"circle": {
"@radius": "3"
}
}
},
"fill": {
"node": {
"@angle": "0",
"@distance": "0",
"circle": {
"@radius": "0-3"
}
}
}
}
},
"directattributechange": [
{
"@target": "enemy",
"@attribute": "health",
"@change": "-130.00",
"@effecttype": "magic",
"@effectarearadius": "3",
"@showarearadius": "true",
"@targetcountvaluebonusfactor": "0.08",
"IfTargetType": {
"@type": "player"
}
},
{
"@target": "enemy",
"@attribute": "health",
"@change": "-90.00",
"@effecttype": "magic",
"@effectarearadius": "3",
"@showarearadius": "true",
"@targetcountvaluebonusfactor": "0.08",
"IfTargetType": {
"@type": "mob"
}
}
]
}