Pukulan HeroikActive
HEROICSTRIKE2
Melesat ke musuh tertarget, memberikan 199 damage fisik.
Meningkatkan Kecepatan Gerak sebesar 20% selama 3.5s.
Menerapkan satu Charge Heroik kepadamu.
Setiap Charge Heroik Meningkatkan Kecepatan Auto-Serang kamu sebesar 12% selama 6s (bertumpuk hingga 3 kali).
Stats
| Energy cost | 5 |
|---|---|
| Cooldown | 3 s |
| Cast time | Instant |
| Range | 3.5 m |
| Target | Enemy |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Pedang Lebar TetuaClaymore TetuaPedang Ganda TetuaPedang Clarent TetuaPedang Ukir TetuaPasangan Galatine TetuaPembuat Raja TetuaPedang Tanpabatas Tetua
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $HEROICSTRIKE2_EFFECT.directattributechange[0].change | -77.81 | ×2.552 | 199 |
| {1} | $HEROICSTRIKE2_MOVESPEED_BUFF.buffovertime[0].value | 0.2 | — | 20% |
| {2} | $HEROICSTRIKE2_MOVESPEED_BUFF.buffovertime[0].time | 3.5 | — | 3.5s |
| {3} | $HEROIC_STACK.buffovertime[0].value | 0.12 | — | 12% |
| {4} | $HEROIC_STACK.buffovertime[0].time | 6 | — | 6s |
| {5} | $HEROIC_STACK.maxcharges | 3 | — | 3 |
Ability definition
{
"@uniquename": "HEROICSTRIKE2",
"@target": "enemy",
"@keepmovingaftercast": "true",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "3",
"@energyusage": "2",
"@castrange": "3.5",
"@uitype": "buff",
"@category": "damage",
"@showrange": "true",
"@maxcharges": "3",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$HEROICSTRIKE2_EFFECT.directattributechange[0].change$"
},
{
"@tag": "$$HEROICSTRIKE2_MOVESPEED_BUFF.buffovertime[0].value$"
},
{
"@tag": "$$HEROICSTRIKE2_MOVESPEED_BUFF.buffovertime[0].time$"
},
{
"@tag": "$$HEROIC_STACK.buffovertime[0].value$"
},
{
"@tag": "$$HEROIC_STACK.buffovertime[0].time$"
},
{
"@tag": "$$HEROIC_STACK.maxcharges$"
}
]
}
},
"dash": {
"@animID": "cast_charge",
"@ruleset": "timebasedondistance",
"@movespeed": "20",
"@endpositionoffset": "-2",
"@endeffecttarget": "moving",
"@standtime": "0.20",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
},
"pulsingspell": {
"@spell": "HEROICSTRIKE2_EFFECT",
"@target": "enemy",
"@initialinterval": "0.30",
"@interval": "1",
"@count": "1"
}
}