Pilar ApiActive
FLAMEPILLAR
Membuat pilar api dengan radius 4m di sekitar posisi target setelah 0.8s, memberikan 485 damage sihir pada semua musuh yang terkena hit.
Menyerang setidaknya satu musuh akan mengurangi cooldown kemampuan ini hingga 50%.
Stats
| Energy cost | 22 |
|---|---|
| Cooldown | 15 s |
| Cast time | Instant |
| Range | 15 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | directattributechange[0].effectarearadius | 4 | — | 4m |
| {1} | hitdelay | 0.8 | — | 0.8s |
| {2} | directattributechange[0].change | -200 | ×2.423 | 485 |
| {3} | $FLAMEPILLAR_CD_REDUCE.resetcooldowns[0].amount | 0.5 | — | 50% |
Ability definition
{
"@uniquename": "FLAMEPILLAR",
"@target": "ground",
"@keepmovingaftercast": "false",
"@castingtime": "0",
"@hitdelay": "0.8",
"@standtime": "0.4",
"@disruptionfactor": "1",
"@recastdelay": "15",
"@energyusage": "9",
"@castrange": "15",
"@uitype": "damage",
"@category": "damage",
"@showrange": "true",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@animIgnoreHitDelay": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerselfcastable": "true",
"spellindicationarea": {
"@target": "enemy",
"@position": "attarget",
"@visible": "true",
"area": {
"shape": {
"circle": {
"@radius": "4"
}
},
"fill": {
"circle": {
"@radius": "0-4"
}
}
}
},
"directattributechange": {
"@target": "enemy",
"@attribute": "health",
"@change": "-200",
"@effectarearadius": "4",
"@effecttype": "magic",
"@targetcountvaluebonusfactor": "0.08",
"@showarearadius": "true",
"Event": {
"@type": "onSuccessfullHit",
"Spell": {
"@name": "FLAMEPILLAR_CD_REDUCE",
"@target": "Caster"
}
}
}
}