FlammensäuleActive
FLAMEPILLAR
Beschwört eine Flammensäule mit 4m Radius um die Zielposition, die nach 0.8s erscheint und 631 magischen Schaden bei allen getroffenen Gegnern anrichtet.
Wird mindestens ein Gegner getroffen, reduziert sich die Abklingzeit der Fertigkeit um 50%.
Stats
| Energy cost | 28 |
|---|---|
| Cooldown | 15 s |
| Cast time | Instant |
| Range | 15 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | directattributechange[0].effectarearadius | 4 | — | 4m |
| {1} | hitdelay | 0.8 | — | 0.8s |
| {2} | directattributechange[0].change | -200 | ×3.153 | 631 |
| {3} | $FLAMEPILLAR_CD_REDUCE.resetcooldowns[0].amount | 0.5 | — | 50% |
Ability definition
{
"@uniquename": "FLAMEPILLAR",
"@target": "ground",
"@keepmovingaftercast": "false",
"@castingtime": "0",
"@hitdelay": "0.8",
"@standtime": "0.4",
"@disruptionfactor": "1",
"@recastdelay": "15",
"@energyusage": "9",
"@castrange": "15",
"@uitype": "damage",
"@category": "damage",
"@showrange": "true",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@animIgnoreHitDelay": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerselfcastable": "true",
"spellindicationarea": {
"@target": "enemy",
"@position": "attarget",
"@visible": "true",
"area": {
"shape": {
"circle": {
"@radius": "4"
}
},
"fill": {
"circle": {
"@radius": "0-4"
}
}
}
},
"directattributechange": {
"@target": "enemy",
"@attribute": "health",
"@change": "-200",
"@effectarearadius": "4",
"@effecttype": "magic",
"@targetcountvaluebonusfactor": "0.08",
"@showarearadius": "true",
"Event": {
"@type": "onSuccessfullHit",
"Spell": {
"@name": "FLAMEPILLAR_CD_REDUCE",
"@target": "Caster"
}
}
}
}