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All Things Albion
Tembakan Mematikan

Tembakan MematikanActive

DEADLYSHOT

Menembakkan panah ke arah target, menembus semua musuh, memberikan 194 damage fisik ke semua musuh yang terkena serangan.
Mengurangi resistansi damage hingga -3% selama 5s (bertumpuk hingga 3 kali).

Stats

Energy cost7
Cooldown2 s
Cast timeInstant
Range18 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Busur TetuaBusur Panjang TetuaBusur Perang TetuaBusur Berbisik TetuaBusur Ratapan TetuaBusur Badon TetuaPenusuk Kabut TetuaBusur Pelangkah Langit Tetua

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $DEADLYSHOT_DAMAGE.directattributechange[0].change -80 ×2.423 194
{1} $DEADLYSHOT_DEBUFF.buffovertime[0].value -0.03 -3%
{2} $DEADLYSHOT_DEBUFF.buffovertime[0].time 5 5s
{3} $DEADLYSHOT_DEBUFF.maxcharges 3 3

Ability definition

{
 "@uniquename": "DEADLYSHOT",
 "@target": "ground",
 "@castingtime": "0",
 "@keepmovingaftercast": "false",
 "@hitdelay": "0.2",
 "@standtime": "0.3",
 "@disruptionfactor": "1",
 "@recastdelay": "2",
 "@energyusage": "3",
 "@castrange": "18",
 "@uitype": "damage",
 "@category": "damage",
 "@assessment": "negative",
 "@adjustgroundtargettorange": "true",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@descriptionlocatag": "@SPELLS_DEADLYSHOT_NEW_REF_DESC",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "locareferences": {
  "description": {
   "locareference": [
    {
     "@tag": "$$DEADLYSHOT_DAMAGE.directattributechange[0].change$"
    },
    {
     "@tag": "$$DEADLYSHOT_DEBUFF.buffovertime[0].value$"
    },
    {
     "@tag": "$$DEADLYSHOT_DEBUFF.buffovertime[0].time$"
    },
    {
     "@tag": "$$DEADLYSHOT_DEBUFF.maxcharges$"
    }
   ]
  }
 },
 "spelleffectarea": {
  "@visible": "false",
  "@time": "1",
  "@effect": "DEADLYSHOT_EFFECT",
  "@target": "enemy",
  "@removeonleave": "false",
  "@position": "atcaster",
  "@rotation": "castdirection",
  "@applyeffectonlyoncepertarget": "true",
  "@skillshotindicatormax": "18",
  "@skillshotindicatormin": "18",
  "area": {
   "shape": {
    "node": {
     "@angle": "0",
     "@distance": "9",
     "rectangle": {
      "@width": "A 0:2;0.4:2;0.41:0",
      "@height": "18"
     }
    }
   }
  }
 }
}

Abilities