Sabit TerkutukActive
CURSEBLADE
Melesatkan Sabit Terkutuk ke arah target, menembus semua musuh. Sabit akan kembali ke posisi perapal setelah mencapai jangkauan maksimumnya, menerapkan semua efeknya lagi.
Memberikan 55 damage sihir.
Menerapkan satu Charge Kutukan Keji ke setiap musuh yang terserang.
Tiap Charge Kutukan Keji menghasilkan 224 damage sihir selama 10s (bertumpuk hingga 4 kali).
Stats
| Energy cost | 19 |
|---|---|
| Cooldown | 5 s |
| Cast time | Instant |
| Range | 16 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Tongkat Terkutuk TetuaTongkat Terkutuk Besar TetuaTongkat Jahat TetuaTongkat Kutukan Hidup TetuaJemala Terkutuk TetuaTongkat Kutukan TetuaPemanggil Bayangan TetuaTongkat Pemanggil Tembelang Tetua
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $CURSEBLADE_EFFECT.directattributechange[0].change | -20.84 | ×2.645 | 55 |
| {1} | $CURSEDOT_EFFECT.attributechangeovertime[0].totalchange | -84.7 | ×2.645 | 224 |
| {2} | $CURSEDOT_EFFECT.attributechangeovertime[0].time | 10 | — | 10s |
| {3} | $CURSEDOT_EFFECT.maxcharges | 4 | — | 4 |
Ability definition
{
"@uniquename": "CURSEBLADE",
"@target": "ground",
"@keepmovingaftercast": "false",
"@category": "damage",
"@castingtime": "0",
"@hitdelay": "0.2",
"@standtime": "0.3",
"@disruptionfactor": "1",
"@recastdelay": "5",
"@energyusage": "7",
"@castrange": "16",
"@uitype": "damage",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@unlockedtoequip": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"spelleffectarea": {
"@visible": "false",
"@time": "2.5",
"@effect": "CURSEBLADE_EFFECT",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@skillshotindicatormax": "16",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "AS 0:2; 0.85:15; 2.5:2",
"circle": {
"@radius": "2"
}
}
}
}
}
}