Charge RemukActive
CHARGE_IN
Berlari ke arah posisi target (tidak dapat diganggu), menghempaskan semua musuh yang kamu lewati sejauh 20.01m dalam arah serangan.
Memberikan 168 damage fisik.
Musuh yang terhempas dan berbenturan dengan lingkungan akan terkena stun selama 3.33s.
Stats
| Cooldown | 25 s |
|---|---|
| Cast time | 0.6 s |
| Range | 12 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $CHARGE_IN_DASH_AURA.knockback[0].distance | 15 | ×1.334 | 20.01m |
| {1} | $CHARGE_IN_DASH_AURA.directattributechange[0].change | -60 | ×2.807 | 168 |
| {2} | $CHARGE_IN_COLLISION.stun[0].time | 2.5 | ×1.334 | 3.33s |
Ability definition
{
"@uniquename": "CHARGE_IN",
"@target": "ground",
"@castingtime": "0.6",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "25",
"@energyusage": "0",
"@castrange": "12",
"@uitype": "movement",
"@category": "instant",
"@assessment": "positive",
"@adjustgroundtargettorange": "true",
"@interruptiblebyspell": "false",
"@hidespelleffecticon": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerpreferredcastdirection": "targetthenlookdirection",
"@controllerselfcastable": "true",
"nop": {
"@target": "enemy",
"@skillshotindicatormin": "5",
"@skillshotindicatormax": "15"
},
"aura": {
"@target": "self",
"@spell": "CHARGE_IN_DASH_AURA",
"@auraradius": "3",
"@applyeffectonlyoncepertarget": "true",
"@removeonleave": "false",
"@time": "1"
},
"dash": {
"@animID": "charge_in",
"@mindistance": "5",
"@movespeed": "20",
"@standtime": "0.2",
"@endeffect": "CHARGE_IN_END",
"@scaleAnim": "true",
"@disableOffhand": "true"
}
}