Lame d'énigmeActive
ENIGMA_BLADE
Combinez jusqu'à deux compétences. Le combo se réinitialise après 4s.
1er Lame d'enigme :
Invoque une lame magique qui frappe tous les ennemis dans un cône dans la direction ciblée, infligeant 654 dégâts magiques.
Toucher au moins un ennemi active la compétence combo suivante.
2ème Sursaut
Téléportez-vous à la position ciblée (ne peut pas se téléporter à travers les obstacles).
Confère une immunité aux dégâts pendant 0.2s.
Stats
| Energy cost | 17 |
|---|---|
| Cooldown | 15 s |
| Cast time | Instant |
| Range | 10 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Bâton ésotérique du sageGrand bâton ésotérique du sageBâton énigmatique du sageBâton de sorcellerie du sageBâton occulte du sageLocus malveillant du sageCercle vesperien du sageBâton astral du sage
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $ENIGMA_BLADE_BLINK_UNLOCK.multispell[0].timewindow | 4 | — | 4s |
| {1} | $ENIGMA_BLADE_EFFECT.directattributechange[0].change | -190 | ×3.443 | 654 |
| {2} | $ENIGMA_BLADE_BLINK.invincibility[0].time | 0.2 | — | 0.2s |
Ability definition
{
"@uniquename": "ENIGMA_BLADE",
"@target": "ground",
"@castingtime": "0",
"@keepmovingaftercast": "false",
"@hitdelay": "0.2",
"@standtime": "0.2",
"@disruptionfactor": "0",
"@recastdelay": "15",
"@energyusage": "5",
"@castrange": "10",
"@uitype": "debuff",
"@category": "instant",
"@animIgnoreHitDelay": "true",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STATBLOCK_SEQUENCE_1_2",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"locareferences": {
"statblock": {
"locareference": [
{
"@tag": "$$ENIGMA_BLADE.energyusage$"
},
{
"@tag": "$$ENIGMA_BLADE_BLINK.energyusage$"
},
{
"@tag": "$$ENIGMA_BLADE.castingtime$"
},
{
"@tag": "$$ENIGMA_BLADE_BLINK.castingtime$"
},
{
"@tag": "$$ENIGMA_BLADE.castrange$"
},
{
"@tag": "$$ENIGMA_BLADE_BLINK.castrange$"
},
{
"@tag": "$$ENIGMA_BLADE_BLINK_UNLOCK.multispell[0].timeoutcooldown$"
},
{
"@tag": "$$ENIGMA_BLADE_BLINK.recastdelay$"
}
]
}
},
"spelleffectarea": {
"@time": "0.7",
"@effect": "ENIGMA_BLADE_EFFECT",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@visible": "false",
"@applyeffectonlyoncepertarget": "true",
"@skillshotindicatormax": "10",
"@skillshotindicatormin": "10",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "-1",
"arc": {
"@angle": "A 0:80;0.3:80;0.31:0",
"@innerradius": "2",
"@outerradius": "11"
}
}
}
}
}
}