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All Things Albion
Final impitoyable

Final impitoyableActive

BACK_SLASH

Faites tournoyez vos dagues dans un cône devant vous, tout en sautant en arrière de 8m.
Inflige des dégâts physiques selon le nombre de Charges d'Esprit de l'Assassin sur vous et de Charges de Brise-Armure sur la cible.

Charges : 0 | 1 | 2 | 3
Dégâts : 310 | 496 | 744 | 983

Consomme toutes les Charges d'Esprit de l'Assassin ou de Brise-Armure.

Stats

Energy cost62
Cooldown20 s
Cast timeInstant
Range6 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Brides-furie du sage

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} knockback[0].distance 8 8m
{1} $BACK_SLASH_EFFECT0.directattributechange[0].change -75 ×4.131 310
{2} $BACK_SLASH_EFFECT1.directattributechange[0].change -120 ×4.131 496
{3} $BACK_SLASH_EFFECT2.directattributechange[0].change -180 ×4.131 744
{4} $BACK_SLASH_EFFECT3.directattributechange[0].change -238 ×4.131 983

Ability definition

{
 "@uniquename": "BACK_SLASH",
 "@target": "ground",
 "@castingtime": "0",
 "@hitdelay": "0.1",
 "@standtime": "0.1",
 "@disruptionfactor": "1",
 "@recastdelay": "20",
 "@energyusage": "15",
 "@castrange": "6",
 "@uitype": "damage",
 "@category": "instant",
 "@assessment": "negative",
 "@cancelautoattackaftercasting": "true",
 "@adjustgroundtargettorange": "true",
 "@hidespelleffecticon": "true",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "spelleffectarea": {
  "@time": "2",
  "@effect": "BACK_SLASH_CONDITION",
  "@target": "enemy",
  "@removeonleave": "false",
  "@position": "atcaster",
  "@visible": "false",
  "@applyeffectonlyoncepertarget": "true",
  "@skillshotindicatormax": "6",
  "area": {
   "shape": {
    "node": {
     "@angle": "0",
     "@distance": "-2",
     "arc": {
      "@angle": "135",
      "@innerradius": "1",
      "@outerradius": "8"
     }
    }
   }
  }
 },
 "spellimmunity": {
  "@target": "self",
  "@category": "forcedmovement",
  "@time": "1"
 },
 "cceffectimmunity": [
  {
   "@target": "self",
   "@type": "stun",
   "@time": "1"
  },
  {
   "@target": "self",
   "@type": "root",
   "@time": "1"
  },
  {
   "@target": "self",
   "@type": "silence",
   "@time": "1"
  },
  {
   "@target": "self",
   "@type": "slow",
   "@time": "1"
  },
  {
   "@target": "self",
   "@type": "transformationcc",
   "@time": "1"
  }
 ],
 "knockback": {
  "@fromwhere": "FromCollisionPoint",
  "@animID": "cast_jump_back",
  "@endeffect": "BACK_SLASH_END",
  "@target": "self",
  "@distance": "8",
  "@movespeed": "25",
  "@ruleset": "constanttime",
  "@ignorecrowdcontrolresistance": "true",
  "@ignoreabilitypowerscaling": "true",
  "@ignorebonusccdurationscaling": "true",
  "@donttriggerdiminishingreturns": "true",
  "@ignorediminishingreturns": "true",
  "@allownegativeeffectonally": "true",
  "@standtime": "0.1",
  "IfOwnLoadPercent": {
   "@op": "less",
   "@value": "150"
  }
 }
}

Abilities