Piel de piedraActive
STONESKIN
Convierte tu piel en piedra y aumenta tu defensa en 50% por 4s.
Stats
| Cooldown | 30 s |
|---|---|
| Cast time | Instant |
| Target | Self |
Granted by(10)
Casco de soldado del ancianoT3–T8
Casco de caballero del ancianoT4–T8
Casco de guardián del ancianoT4–T8
Casco real del ancianoT4–T8
Casco de guardatumbas del ancianoT4–T8
Casco de demonio del ancianoT4–T8
Casco crepuscular del ancianoT4–T8
Casco de juez del ancianoT4–T8
Casco de valor del ancianoT4–T8
T8_HEAD_PLATE_PROTOTYPET8
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | buffovertime[0].value | 0.5 | — | 50% |
| {1} | buffovertime[0].time | 4 | — | 4s |
Ability definition
{
"@uniquename": "STONESKIN",
"@bindtoitem": "true",
"@target": "self",
"@keepmovingaftercast": "true",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0.0",
"@disruptionfactor": "1",
"@recastdelay": "30",
"@energyusage": "0",
"@castrange": "0",
"@uitype": "buff",
"@category": "buff",
"@assessment": "positive",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@spelleffectlocatag": "@SPELLS_STATUS_DEFENSE_INCREASED",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "neutral",
"buffovertime": [
{
"@type": "bonusdefensevsplayers",
"@value": "0.5",
"@target": "self",
"@time": "4"
},
{
"@type": "bonusdefensevsmobs",
"@value": "0.5",
"@target": "self",
"@time": "4"
}
],
"spelleffectfx": {
"@constraintpreset": "pointconstraint"
},
"tintfx": {
"@color": "200, 200, 200, 255"
}
}