DesgarrarActive
RENDINGSWING
Atraviesa a todos los enemigos en un radio de 7m a tu alrededor e inflige 415 de daño físico.
Reduce la resistencia al control de multitudes en -20% por 4s.
Si alguno de los enemigo golpeados tiene una carga de Sangrado desgarrador, entonces todos los enemigos golpeados recibirán el mismo número de cargas que tenga el enemigo con el mayor número de cargas.
Cada carga de Sangrado desgarrador inflige 84 de daño físico durante 6s (Se acumula hasta 3 veces).
Si la cantidad máxima de acumulaciones es alcanzada, la curación recibida por los enemigos afectados es reducida en -12% por 5s.
Stats
| Energy cost | 60 |
|---|---|
| Cooldown | 15 s |
| Cast time | Instant |
| Range | 7 m |
| Target | Self |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | applyspell[0].effectarearadius | 7 | — | 7m |
| {1} | $RENDINGSWING_CONDITION2.directattributechange[0].change | -125 | ×3.321 | 415 |
| {2} | $RENDINGSWING_DEBUFF.buffovertime[0].value | -0.2 | — | -20% |
| {3} | $RENDINGSWING_DEBUFF.buffovertime[0].time | 4 | — | 4s |
| {4} | $AXE_BLEED.attributechangeovertime[0].totalchange | -25.2 | ×3.321 | 84 |
| {5} | $AXE_BLEED.attributechangeovertime[0].time | 6 | — | 6s |
| {6} | $AXE_BLEED.maxcharges | 3 | — | 3 |
| {7} | $AXE_BLEED_DEBUFF.buffovertime[0].value | -0.12 | — | -12% |
| {8} | $AXE_BLEED_DEBUFF.buffovertime[0].time | 5 | — | 5s |
Ability definition
{
"@uniquename": "RENDINGSWING",
"@target": "self",
"@keepmovingaftercast": "true",
"@castingtime": "0",
"@hitdelay": "0.2",
"@standtime": "0.4",
"@disruptionfactor": "1",
"@recastdelay": "15",
"@energyusage": "18",
"@castrange": "7",
"@uitype": "damage",
"@category": "damage",
"@showrange": "true",
"@assessment": "negative",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@descriptionlocatag": "@SPELLS_RENDINGSWING_V2_DESC",
"@controllerpreferredtarget": "neutral",
"applyspell": [
{
"@spell": "RENDINGSWING_DEBUFF",
"@target": "enemy",
"@effectarearadius": "7"
},
{
"@spell": "RENDINGSWING_CONDITION",
"@target": "enemy",
"@effectarearadius": "7"
},
{
"@spell": "RENDINGSWING_CONDITION2",
"@target": "self"
}
]
}