Fuerza de la naturalezaActive
PRIMALSLAM
Divide la tierra en una línea en frente de ti de 18 de largo que libera chorros de aire que duran 4s.
Inflige 293 de daño mágico al impactar.
Derriba a los jugadores enemigos que tocan los chorros a una distancia de 18m.
Lanza a los monstruos enemigos al aire durante 0.6s.
Aumenta la Amenaza que generas en 200 hacia cualquier monstruo en un radio de 5m a tu alrededor.
Stats
| Energy cost | 29 |
|---|---|
| Cooldown | 27.5 s |
| Cast time | Instant |
| Range | 18 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | spelleffectarea[1].rectangle[0].height_start | 18 | — | 18 |
| {1} | spelleffectarea[1].time | 4 | — | 4s |
| {2} | $PRIMALSLAM_KNOCKBACK.directattributechange[0].change | -100 | ×2.927 | 293 |
| {3} | $PRIMALSLAM_KNOCKBACK.knockback[0].distance | 18 | — | 18m |
| {4} | $PRIMALSLAM_KNOCKBACK.knockback[1].duration | 0.6 | — | 0.6s |
| {5} | $PRIMALSLAM_KNOCKBACK.changeaggro[0].value | 200 | — | 200 |
| {6} | $PRIMALSLAM_KNOCKBACK.changeaggro[0].aggroradius | 5 | — | 5m |
Ability definition
{
"@uniquename": "PRIMALSLAM",
"@target": "ground",
"@castingtime": "0",
"@hitdelay": "0.4",
"@standtime": "0.8",
"@disruptionfactor": "1",
"@recastdelay": "27.5",
"@itempowerrecastdelaymodifier": "-0.5",
"@energyusage": "10",
"@castrange": "18",
"@uitype": "damage",
"@category": "instant",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@descriptionlocatag": "@SPELLS_PRIMALSLAM_V2_DESC",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$spelleffectarea[1].rectangle[0].height_start$"
},
{
"@tag": "$spelleffectarea[1].time$"
},
{
"@tag": "$$PRIMALSLAM_KNOCKBACK.directattributechange[0].change$"
},
{
"@tag": "$$PRIMALSLAM_KNOCKBACK.knockback[0].distance$"
},
{
"@tag": "$$PRIMALSLAM_KNOCKBACK.knockback[1].duration$"
},
{
"@tag": "$$PRIMALSLAM_KNOCKBACK.changeaggro[0].value$"
},
{
"@tag": "$$PRIMALSLAM_KNOCKBACK.changeaggro[0].aggroradius$"
}
]
}
},
"spelleffectarea": [
{
"@visible": "false",
"@time": "4",
"@effect": "none",
"@target": "ground",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@areatag": "hostilegroundeffectarea",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "AS 0:0;0.5:18",
"rectangle": {
"@width": "1",
"@height": "1"
}
}
}
}
},
{
"@time": "4",
"@effect": "PRIMALSLAM_KNOCKBACK",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@visible": "true",
"@skillshotindicatormax": "18",
"@skillshotindicatormin": "18",
"@applyeffectonlyoncepertarget": "false",
"@areatag": "hostilegroundeffectarea",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "9",
"rectangle": {
"@width": "2",
"@height": "18"
}
}
}
}
}
]
}