Escudo de emergenciaActive
EMERGENCY_SHIELD
Proporciona un Escudo de emergencia para hasta 10 aliados en un radio de 5m a tu alrededor que absorbe daño (sin tomar en cuenta las resistencias) de acuerdo a su salud actual durante los próximos 4s.
Limpia todos los efectos de daño a largo plazo.
Salud: menos de 40% | más de 40%
Escudo: 606 | 404
Stats
| Cooldown | 30 s |
|---|---|
| Cast time | Instant |
| Target | Self |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Gorro de cosechador del ancianoGorro de pescador del ancianoGorro de peletero del ancianoGorro de minero del ancianoGorro de cantero del ancianoGorro de leñador del ancianoCasco de guardián del anciano
Granted by(7)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $EMERGENCY_SHIELD_BIG.damageshield[0].maxeffectareatargets | 10 | — | 10 |
| {1} | $EMERGENCY_SHIELD_BIG.damageshield[0].effectarearadius | 5 | — | 5m |
| {2} | $EMERGENCY_SHIELD_BIG.damageshield[0].time | 4 | — | 4s |
| {3} | $EMERGENCY_SHIELD_BIG.damageshield[0].damageabsorbed | 300 | ×2.019 | 606 |
| {4} | $EMERGENCY_SHIELD_SMALL.damageshield[0].damageabsorbed | 200 | ×2.019 | 404 |
Ability definition
{
"@uniquename": "EMERGENCY_SHIELD",
"@target": "self",
"@keepmovingaftercast": "true",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "30",
"@energyusage": "0",
"@castrange": "0",
"@uitype": "heal",
"@category": "buff_damageshield",
"@assessment": "positive",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@descriptionlocatag": "@SPELLS_TEST_EMERGENCY_SHIELD_DESC",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "neutral",
"removeactiveeffects": {
"@category": "damage",
"@target": "friendall",
"@effectarearadius": "5",
"@maxeffectareatargets": "10"
},
"applyspell": [
{
"@spell": "EMERGENCY_SHIELD_SMALL",
"@target": "friendall",
"IfTargetHealthPercentage": {
"@op": "greater",
"@value": "0.4"
}
},
{
"@spell": "EMERGENCY_SHIELD_BIG",
"@target": "friendall",
"IfTargetHealthPercentage": {
"@op": "lessOrEqual",
"@value": "0.4"
}
}
]
}