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All Things Albion
Disparo mortal

Disparo mortalActive

DEADLYSHOT

Dispara una flecha en la dirección objetivo que perfora a todos los enemigos e inflige 247 de daño físico a todos los enemigos golpeados.
Reduce las resistencias al daño en -3% por 5s (se acumula hasta 3 veces).

Stats

Energy cost9
Cooldown2 s
Cast timeInstant
Range18 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Arco del ancianoArco largo del ancianoArco de guerra del ancianoArco susurrante del ancianoArco de lamentaciones del ancianoArco de Badon del ancianoPerforador de niebla del ancianoArco Cruzacielos del Anciano

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $DEADLYSHOT_DAMAGE.directattributechange[0].change -80 ×3.085 247
{1} $DEADLYSHOT_DEBUFF.buffovertime[0].value -0.03 -3%
{2} $DEADLYSHOT_DEBUFF.buffovertime[0].time 5 5s
{3} $DEADLYSHOT_DEBUFF.maxcharges 3 3

Ability definition

{
 "@uniquename": "DEADLYSHOT",
 "@target": "ground",
 "@castingtime": "0",
 "@keepmovingaftercast": "false",
 "@hitdelay": "0.2",
 "@standtime": "0.3",
 "@disruptionfactor": "1",
 "@recastdelay": "2",
 "@energyusage": "3",
 "@castrange": "18",
 "@uitype": "damage",
 "@category": "damage",
 "@assessment": "negative",
 "@adjustgroundtargettorange": "true",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@descriptionlocatag": "@SPELLS_DEADLYSHOT_NEW_REF_DESC",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "locareferences": {
  "description": {
   "locareference": [
    {
     "@tag": "$$DEADLYSHOT_DAMAGE.directattributechange[0].change$"
    },
    {
     "@tag": "$$DEADLYSHOT_DEBUFF.buffovertime[0].value$"
    },
    {
     "@tag": "$$DEADLYSHOT_DEBUFF.buffovertime[0].time$"
    },
    {
     "@tag": "$$DEADLYSHOT_DEBUFF.maxcharges$"
    }
   ]
  }
 },
 "spelleffectarea": {
  "@visible": "false",
  "@time": "1",
  "@effect": "DEADLYSHOT_EFFECT",
  "@target": "enemy",
  "@removeonleave": "false",
  "@position": "atcaster",
  "@rotation": "castdirection",
  "@applyeffectonlyoncepertarget": "true",
  "@skillshotindicatormax": "18",
  "@skillshotindicatormin": "18",
  "area": {
   "shape": {
    "node": {
     "@angle": "0",
     "@distance": "9",
     "rectangle": {
      "@width": "A 0:2;0.4:2;0.41:0",
      "@height": "18"
     }
    }
   }
  }
 }
}

Abilities