Disparo mortalActive
DEADLYSHOT
Dispara una flecha en la dirección objetivo que perfora a todos los enemigos e inflige 194 de daño físico a todos los enemigos golpeados.
Reduce las resistencias al daño en -3% por 5s (se acumula hasta 3 veces).
Stats
| Energy cost | 7 |
|---|---|
| Cooldown | 2 s |
| Cast time | Instant |
| Range | 18 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Arco del ancianoArco largo del ancianoArco de guerra del ancianoArco susurrante del ancianoArco de lamentaciones del ancianoArco de Badon del ancianoPerforador de niebla del ancianoArco Cruzacielos del Anciano
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $DEADLYSHOT_DAMAGE.directattributechange[0].change | -80 | ×2.423 | 194 |
| {1} | $DEADLYSHOT_DEBUFF.buffovertime[0].value | -0.03 | — | -3% |
| {2} | $DEADLYSHOT_DEBUFF.buffovertime[0].time | 5 | — | 5s |
| {3} | $DEADLYSHOT_DEBUFF.maxcharges | 3 | — | 3 |
Ability definition
{
"@uniquename": "DEADLYSHOT",
"@target": "ground",
"@castingtime": "0",
"@keepmovingaftercast": "false",
"@hitdelay": "0.2",
"@standtime": "0.3",
"@disruptionfactor": "1",
"@recastdelay": "2",
"@energyusage": "3",
"@castrange": "18",
"@uitype": "damage",
"@category": "damage",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@descriptionlocatag": "@SPELLS_DEADLYSHOT_NEW_REF_DESC",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$DEADLYSHOT_DAMAGE.directattributechange[0].change$"
},
{
"@tag": "$$DEADLYSHOT_DEBUFF.buffovertime[0].value$"
},
{
"@tag": "$$DEADLYSHOT_DEBUFF.buffovertime[0].time$"
},
{
"@tag": "$$DEADLYSHOT_DEBUFF.maxcharges$"
}
]
}
},
"spelleffectarea": {
"@visible": "false",
"@time": "1",
"@effect": "DEADLYSHOT_EFFECT",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@applyeffectonlyoncepertarget": "true",
"@skillshotindicatormax": "18",
"@skillshotindicatormin": "18",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "9",
"rectangle": {
"@width": "A 0:2;0.4:2;0.41:0",
"@height": "18"
}
}
}
}
}
}