Materia oscuraActive
DARKMATTER
Lanza un orbe de Materia oscura al enemigo señalado.
Saltará al enemigo más cercano que se encuentre a una distancia de 9m del último enemigo en el que rebotó. Inflige 296 de daño mágico (contra jugadores) / 148 de daño mágico (contra monstruos) con cada rebote (puede saltar hasta 7 veces entre objetivos y puede rebotar varias veces en el mismo objetivo, pero no dos veces seguidas).
Stats
| Energy cost | 34 |
|---|---|
| Cooldown | 15 s |
| Cast time | 0.5 s |
| Range | 13 m |
| Target | Enemy |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Gran bastón maldito del ancianoBastón demoníaco del ancianoBastón maldito del ancianoBastón de maldición de vida del ancianoCalavera maldita del ancianoBastón de maldiciones del ancianoInvocador oscuro del ancianoBastón Putrefacto del Anciano
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | chainspell[0].maxdistance | 9 | — | 9m |
| {1} | $DARKMATTER_EFFECT.directattributechange[0].change | -112 | ×2.645 | 296 |
| {2} | $DARKMATTER_EFFECT.directattributechange[1].change | -56 | ×2.645 | 148 |
| {3} | chainspell[0].maxcount | 7 | — | 7 |
Ability definition
{
"@uniquename": "DARKMATTER",
"@target": "enemy",
"@keepmovingaftercast": "false",
"@castingtime": "0.5",
"@hitdelay": "0.1",
"@standtime": "0.2",
"@disruptionfactor": "1",
"@recastdelay": "15",
"@energyusage": "13",
"@castrange": "13",
"@uitype": "damage",
"@category": "damage",
"@showrange": "true",
"@assessment": "negative",
"@unlockedtoequip": "false",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"chainspell": {
"@spell": "DARKMATTER_EFFECT",
"@target": "enemy",
"@chaintarget": "enemy",
"@onlyuniquetargets": "false",
"@maxdistance": "9",
"@maxcount": "7",
"@interval": "0.4",
"projectile": {
"@startsocket": "damage",
"@hitsocket": "damage"
}
},
"projectile": {
"@startsocket": "mainhandprojectile",
"@hitsocket": "damage"
},
"projectileoverride": {
"weapon": {
"@id": "magicstaff2h",
"projectile": {
"@startsocket": "offhandprojectile",
"@hitsocket": "damage"
}
}
}
}