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All Things Albion
Materia oscura

Materia oscuraActive

DARKMATTER

Lanza un orbe de Materia oscura al enemigo señalado.
Saltará al enemigo más cercano que se encuentre a una distancia de 9m del último enemigo en el que rebotó. Inflige 296 de daño mágico (contra jugadores) / 148 de daño mágico (contra monstruos) con cada rebote (puede saltar hasta 7 veces entre objetivos y puede rebotar varias veces en el mismo objetivo, pero no dos veces seguidas).

Stats

Energy cost34
Cooldown15 s
Cast time0.5 s
Range13 m
TargetEnemy

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Gran bastón maldito del ancianoBastón demoníaco del ancianoBastón maldito del ancianoBastón de maldición de vida del ancianoCalavera maldita del ancianoBastón de maldiciones del ancianoInvocador oscuro del ancianoBastón Putrefacto del Anciano

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} chainspell[0].maxdistance 9 9m
{1} $DARKMATTER_EFFECT.directattributechange[0].change -112 ×2.645 296
{2} $DARKMATTER_EFFECT.directattributechange[1].change -56 ×2.645 148
{3} chainspell[0].maxcount 7 7

Ability definition

{
 "@uniquename": "DARKMATTER",
 "@target": "enemy",
 "@keepmovingaftercast": "false",
 "@castingtime": "0.5",
 "@hitdelay": "0.1",
 "@standtime": "0.2",
 "@disruptionfactor": "1",
 "@recastdelay": "15",
 "@energyusage": "13",
 "@castrange": "13",
 "@uitype": "damage",
 "@category": "damage",
 "@showrange": "true",
 "@assessment": "negative",
 "@unlockedtoequip": "false",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "chainspell": {
  "@spell": "DARKMATTER_EFFECT",
  "@target": "enemy",
  "@chaintarget": "enemy",
  "@onlyuniquetargets": "false",
  "@maxdistance": "9",
  "@maxcount": "7",
  "@interval": "0.4",
  "projectile": {
   "@startsocket": "damage",
   "@hitsocket": "damage"
  }
 },
 "projectile": {
  "@startsocket": "mainhandprojectile",
  "@hitsocket": "damage"
 },
 "projectileoverride": {
  "weapon": {
   "@id": "magicstaff2h",
   "projectile": {
    "@startsocket": "offhandprojectile",
    "@hitsocket": "damage"
   }
  }
 }
}

Abilities