Flecha explosivaActive
BOLTSHOT
Dispara una flecha explosiva a la posición señalada e inflige 401 de daño mágico a todos los enemigos en un radio de 3m .
Stats
| Energy cost | 11 |
|---|---|
| Cooldown | 2 s |
| Cast time | Instant |
| Range | 13 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Ballesta del ancianoBallesta pesada del ancianoBallesta ligera del ancianoRepetidora de desconsuelo del ancianoLanzasaetas del ancianoArco de asedio del ancianoModelador de energía del ancianoDesintegradoras de Luz del Anciano
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | directattributechange[0].change | -130 | ×3.085 | 401 |
| {1} | directattributechange[0].effectarearadius | 3 | — | 3m |
Ability definition
{
"@uniquename": "BOLTSHOT",
"@target": "ground",
"@keepmovingaftercast": "false",
"@castingtime": "0",
"@hitdelay": "0.2",
"@standtime": "0.2",
"@disruptionfactor": "1",
"@recastdelay": "2",
"@energyusage": "3.5",
"@castrange": "13",
"@uitype": "damage",
"@category": "damage",
"@showrange": "true",
"@adjustgroundtargettorange": "true",
"@requireslineofsight": "false",
"@assessment": "negative",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerselfcastable": "true",
"directattributechange": {
"@attribute": "health",
"@target": "enemy",
"@effectarearadius": "3",
"@effecttype": "magic",
"@change": "-130.00",
"@targetcountvaluebonusfactor": "0.08",
"@showarearadius": "true"
},
"projectile": {
"@flyspeed": "40",
"@startsocket": "mainhandprojectile",
"@hitsocket": "damage",
"@timeoffset": "0.100"
},
"projectileoverride": {
"weapon": [
{
"@id": "dualcrossbow",
"projectile": [
{
"@flyspeed": "40",
"@startsocket": "mainhandprojectile",
"@hitsocket": "damage",
"@timeoffset": "0.100"
},
{
"@flyspeed": "40",
"@startsocket": "offhandprojectile",
"@hitsocket": "damage",
"@timeoffset": "0.100"
}
]
},
{
"@id": "dualrevolvercrossbow",
"projectile": [
{
"@flyspeed": "40",
"@startsocket": "mainhandprojectile",
"@hitsocket": "damage",
"@timeoffset": "0.100"
},
{
"@flyspeed": "40",
"@startsocket": "offhandprojectile",
"@hitsocket": "damage",
"@timeoffset": "0.100"
}
]
}
]
}
}