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All Things Albion
Flecha explosiva

Flecha explosivaActive

BOLTSHOT

Dispara una flecha explosiva a la posición señalada e inflige 401 de daño mágico a todos los enemigos en un radio de 3m .

Stats

Energy cost11
Cooldown2 s
Cast timeInstant
Range13 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Ballesta del ancianoBallesta pesada del ancianoBallesta ligera del ancianoRepetidora de desconsuelo del ancianoLanzasaetas del ancianoArco de asedio del ancianoModelador de energía del ancianoDesintegradoras de Luz del Anciano

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} directattributechange[0].change -130 ×3.085 401
{1} directattributechange[0].effectarearadius 3 3m

Ability definition

{
 "@uniquename": "BOLTSHOT",
 "@target": "ground",
 "@keepmovingaftercast": "false",
 "@castingtime": "0",
 "@hitdelay": "0.2",
 "@standtime": "0.2",
 "@disruptionfactor": "1",
 "@recastdelay": "2",
 "@energyusage": "3.5",
 "@castrange": "13",
 "@uitype": "damage",
 "@category": "damage",
 "@showrange": "true",
 "@adjustgroundtargettorange": "true",
 "@requireslineofsight": "false",
 "@assessment": "negative",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "@controllerselfcastable": "true",
 "directattributechange": {
  "@attribute": "health",
  "@target": "enemy",
  "@effectarearadius": "3",
  "@effecttype": "magic",
  "@change": "-130.00",
  "@targetcountvaluebonusfactor": "0.08",
  "@showarearadius": "true"
 },
 "projectile": {
  "@flyspeed": "40",
  "@startsocket": "mainhandprojectile",
  "@hitsocket": "damage",
  "@timeoffset": "0.100"
 },
 "projectileoverride": {
  "weapon": [
   {
    "@id": "dualcrossbow",
    "projectile": [
     {
      "@flyspeed": "40",
      "@startsocket": "mainhandprojectile",
      "@hitsocket": "damage",
      "@timeoffset": "0.100"
     },
     {
      "@flyspeed": "40",
      "@startsocket": "offhandprojectile",
      "@hitsocket": "damage",
      "@timeoffset": "0.100"
     }
    ]
   },
   {
    "@id": "dualrevolvercrossbow",
    "projectile": [
     {
      "@flyspeed": "40",
      "@startsocket": "mainhandprojectile",
      "@hitsocket": "damage",
      "@timeoffset": "0.100"
     },
     {
      "@flyspeed": "40",
      "@startsocket": "offhandprojectile",
      "@hitsocket": "damage",
      "@timeoffset": "0.100"
     }
    ]
   }
  ]
 }
}

Abilities