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All Things Albion
Deep Cuts

Deep CutsPassive

PASSIVE_BLEEDCHANCE

Every 4 Auto-Attacks, inflict a bleed on the target enemy dealing 50 physical damage over 2s.

Stats

Cast timeInstant

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Elder's BroadswordElder's BattleaxeElder's DaggerThe Hand of KhorElder's ClawsElder's ClaymoreElder's Dagger PairElder's Dual SwordsElder's HalberdElder's CarrioncallerElder's BloodletterElder's Clarent BladeElder's Carving SwordElder's Infernal ScytheElder's DemonfangElder's Bear PawsElder's Galatine PairElder's DeathgiversElder's RealmbreakerElder's KingmakerElder's Bridled FuryElder's Twin SlayersElder's Crystal ReaperElder's Infinity Blade

Granted by(24)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $PASSIVE_BLEEDCHANCE_CONDITION.applyspell[0].IfSpellActive[0].atleastcharges 4 4
{1} $PASSIVE_BLEEDCHANCE_EFFECT.attributechangeovertime[0].change -16.67 ×2.976 50
{2} $PASSIVE_BLEEDCHANCE_EFFECT.attributechangeovertime[0].time 2 2s

Ability definition

{
 "@uniquename": "PASSIVE_BLEEDCHANCE",
 "applyeffectoneventpassive": [
  {
   "@event": "AutoAttack",
   "@spell": "PASSIVE_BLEEDCHANCE_CONDITION",
   "@applyeffecttarget": "enemy",
   "@chance": "1"
  },
  {
   "@event": "AutoAttack",
   "@spell": "PASSIVE_AA_STACK",
   "@applyeffecttarget": "self",
   "@chance": "1"
  }
 ]
}

Abilities