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All Things Albion
Internal Bleeding

Internal BleedingActive

INNERBLEEDING

Swing your weapon in a 6m radius around you, dealing 193 physical damage.
Causes all enemies hit to bleed, dealing 66 physical damage every 0.5s while the bleeding enemy is moving within the next 8s.

Stats

Energy cost26
Cooldown15 s
Cast timeInstant
Range6 m
TargetSelf

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

The Hand of KhorElder's HalberdElder's BattleaxeElder's CarrioncallerElder's Infernal ScytheElder's Bear PawsElder's RealmbreakerElder's Crystal Reaper

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} directattributechange[0].effectarearadius 6 6m
{1} directattributechange[0].change -58.59 ×3.301 193
{2} $INNERBLEEDING_BLEED.attributechangeovertime[0].change -20 ×3.301 66
{3} $INNERBLEEDING_BLEED.attributechangeovertime[0].interval 0.5 0.5s
{4} $INNERBLEEDING_BLEED.attributechangeovertime[0].time 8 8s

Ability definition

{
 "@uniquename": "INNERBLEEDING",
 "@castupperbodyblendtime": "0.0785",
 "@target": "self",
 "@keepmovingaftercast": "true",
 "@castingtime": "0",
 "@recastdelay": "15",
 "@energyusage": "8",
 "@hitdelay": "0.2",
 "@standtime": "0.3",
 "@disruptionfactor": "1",
 "@castrange": "6",
 "@uitype": "damage",
 "@category": "damage",
 "@unlockedtoequip": "false",
 "@assessment": "negative",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "directattributechange": {
  "@attribute": "health",
  "@target": "enemy",
  "@change": "-58.59",
  "@effectarearadius": "6",
  "@effecttype": "physical",
  "@targetcountvaluebonusfactor": "0.08"
 },
 "applyspell": {
  "@spell": "INNERBLEEDING_EFFECT",
  "@target": "enemy",
  "@effectarearadius": "6"
 }
}

Abilities