This site is in early development. Sections are still being written and figures may change.

All Things Albion
Heroic Cleave

Heroic CleaveActive

CLEAVE

Swing your sword in a 6m radius around you, dealing 240 physical damage.
Hitting at least one enemy increases your Movement Speed by 20% for 5s.
Applies Heroic Charges on you based on the amount of enemies hit

Hits: 0 | 1 | 2 | 3
Heroic Charges: 0 | 1 | 1 | 2

Each Heroic Charge increases your Auto-Attack Speed by 12% for 6s (stacks up to 3 times).

Stats

Energy cost14
Cooldown3 s
Cast timeInstant
Range6 m
TargetSelf

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Elder's BroadswordElder's ClaymoreElder's Dual SwordsElder's Clarent BladeElder's Carving SwordElder's Galatine PairElder's KingmakerElder's Infinity Blade

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} applyspell[0].effectarearadius 6 6m
{1} $CLEAVE_EFFECT.directattributechange[0].change -60.63 ×3.959 240
{2} $CLEAVE_MOVESPEED_BUFF.buffovertime[0].value 0.2 20%
{3} $CLEAVE_MOVESPEED_BUFF.buffovertime[0].time 5 5s
{4} $HEROIC_STACK.buffovertime[0].value 0.12 12%
{5} $HEROIC_STACK.buffovertime[0].time 6 6s
{6} $HEROIC_STACK.maxcharges 3 3

Ability definition

{
 "@uniquename": "CLEAVE",
 "@target": "self",
 "@castingtime": "0",
 "@keepmovingaftercast": "true",
 "@hitdelay": "0.2",
 "@standtime": "0.2",
 "@disruptionfactor": "1",
 "@recastdelay": "3",
 "@energyusage": "3.5",
 "@castrange": "6",
 "@uitype": "damage",
 "@category": "damage",
 "@showrange": "true",
 "@assessment": "negative",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@descriptionlocatag": "@SPELLS_CLEAVE_V2_DESC",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "neutral",
 "applyspell": {
  "@target": "enemy",
  "@spell": "CLEAVE_EFFECT",
  "@effectarearadius": "6"
 }
}

Abilities