Heroic CleaveActive
CLEAVE
Swing your sword in a 6m radius around you, dealing 171 physical damage.
Hitting at least one enemy increases your Movement Speed by 20% for 5s.
Applies Heroic Charges on you based on the amount of enemies hit
Hits: 0 | 1 | 2 | 3
Heroic Charges: 0 | 1 | 1 | 2
Each Heroic Charge increases your Auto-Attack Speed by 12% for 6s (stacks up to 3 times).
Stats
| Energy cost | 10 |
|---|---|
| Cooldown | 3 s |
| Cast time | Instant |
| Range | 6 m |
| Target | Self |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Elder's BroadswordElder's ClaymoreElder's Dual SwordsElder's Clarent BladeElder's Carving SwordElder's Galatine PairElder's KingmakerElder's Infinity Blade
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | applyspell[0].effectarearadius | 6 | — | 6m |
| {1} | $CLEAVE_EFFECT.directattributechange[0].change | -60.63 | ×2.817 | 171 |
| {2} | $CLEAVE_MOVESPEED_BUFF.buffovertime[0].value | 0.2 | — | 20% |
| {3} | $CLEAVE_MOVESPEED_BUFF.buffovertime[0].time | 5 | — | 5s |
| {4} | $HEROIC_STACK.buffovertime[0].value | 0.12 | — | 12% |
| {5} | $HEROIC_STACK.buffovertime[0].time | 6 | — | 6s |
| {6} | $HEROIC_STACK.maxcharges | 3 | — | 3 |
Ability definition
{
"@uniquename": "CLEAVE",
"@target": "self",
"@castingtime": "0",
"@keepmovingaftercast": "true",
"@hitdelay": "0.2",
"@standtime": "0.2",
"@disruptionfactor": "1",
"@recastdelay": "3",
"@energyusage": "3.5",
"@castrange": "6",
"@uitype": "damage",
"@category": "damage",
"@showrange": "true",
"@assessment": "negative",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@descriptionlocatag": "@SPELLS_CLEAVE_V2_DESC",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "neutral",
"applyspell": {
"@target": "enemy",
"@spell": "CLEAVE_EFFECT",
"@effectarearadius": "6"
}
}