Elder's Duskweaver ArmorT8
T8_ARMOR_PLATE_FEY
Equipment Item
Plate Armors offer high defense, but are low on offense.
Stats
| Tier | T8 |
|---|---|
| Item Power | 1195 |
| Weight | 17.1 kg |
| Durability | 184528 |
| Armor | +272 |
| Magical Resistance | +222 |
| Max Health | +604 |
| Max Energy | +56 |
| Crowd Control Resistance | +189 |
| Health Regeneration | +6/s |
| Health Regeneration Bonus | +150% |
| Energy Regeneration | +0.7/s |
| CC Duration vs. Players | +50% |
| CC Duration vs. Mobs | +50% |
| Mastery Modifier | 20% |
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| Source | Base | Progression | Result |
|---|---|---|---|
Armor@physicalarmor | 161 | (161 + 100) × 1.03^11.95 − 100 | +272 |
Magical Resistance@magicresistance | 126 | (126 + 100) × 1.03^11.95 − 100 | +222 |
Max Health@hitpointsmax | 0 | (0 + 600) × 1.06^11.95 − 600 | +604 |
Max Energy@energymax | 0 | (0 + 30) × 1.0918^11.95 − 30 | +56 |
Crowd Control Resistance@crowdcontrolresistance | 50 | (50 + 100) × 1.0564^11.95 − 100 | +189 |
| Health Regeneration | 0 | ((0 + 600) × 1.06^11.95 − 600) × 0.01 | +6/s |
Health Regeneration Bonus@hitpointsregenerationbonus | 1.5 | 1.5 | +150% |
| Energy Regeneration | 0 | ((0 + 30) × 1.0918^11.95 − 30) × 0.0125 | +0.7/s |
CC Duration vs. Players@bonusccdurationvsplayers | 0.5 | 0.5 | +50% |
CC Duration vs. Mobs@bonusccdurationvsmobs | 0.5 | 0.5 | +50% |
Mastery Modifier@masterymodifier | 0.2 | 0.2 | 20% |
Stats
| Tier | T8 |
|---|---|
| Item Power | 1295 |
| Weight | 17.1 kg |
| Durability | 276792 |
| Armor | +283 |
| Magical Resistance | +231 |
| Max Health | +676 |
| Max Energy | +64 |
| Crowd Control Resistance | +205 |
| Health Regeneration | +6.8/s |
| Health Regeneration Bonus | +150% |
| Energy Regeneration | +0.79/s |
| CC Duration vs. Players | +50% |
| CC Duration vs. Mobs | +50% |
| Mastery Modifier | 20% |
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| Source | Base | Progression | Result |
|---|---|---|---|
Armor@physicalarmor | 161 | (161 + 100) × 1.03^12.95 − 100 | +283 |
Magical Resistance@magicresistance | 126 | (126 + 100) × 1.03^12.95 − 100 | +231 |
Max Health@hitpointsmax | 0 | (0 + 600) × 1.06^12.95 − 600 | +676 |
Max Energy@energymax | 0 | (0 + 30) × 1.0918^12.95 − 30 | +64 |
Crowd Control Resistance@crowdcontrolresistance | 50 | (50 + 100) × 1.0564^12.95 − 100 | +205 |
| Health Regeneration | 0 | ((0 + 600) × 1.06^12.95 − 600) × 0.01 | +6.8/s |
Health Regeneration Bonus@hitpointsregenerationbonus | 1.5 | 1.5 | +150% |
| Energy Regeneration | 0 | ((0 + 30) × 1.0918^12.95 − 30) × 0.0125 | +0.79/s |
CC Duration vs. Players@bonusccdurationvsplayers | 0.5 | 0.5 | +50% |
CC Duration vs. Mobs@bonusccdurationvsmobs | 0.5 | 0.5 | +50% |
Mastery Modifier@masterymodifier | 0.2 | 0.2 | 20% |
Upgrade materials
-
Elder's Rune × 192
Stats
| Tier | T8 |
|---|---|
| Item Power | 1395 |
| Weight | 17.1 kg |
| Durability | 415188 |
| Armor | +294 |
| Magical Resistance | +241 |
| Max Health | +753 |
| Max Energy | +72 |
| Crowd Control Resistance | +222 |
| Health Regeneration | +7.5/s |
| Health Regeneration Bonus | +150% |
| Energy Regeneration | +0.9/s |
| CC Duration vs. Players | +50% |
| CC Duration vs. Mobs | +50% |
| Mastery Modifier | 20% |
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| Source | Base | Progression | Result |
|---|---|---|---|
Armor@physicalarmor | 161 | (161 + 100) × 1.03^13.95 − 100 | +294 |
Magical Resistance@magicresistance | 126 | (126 + 100) × 1.03^13.95 − 100 | +241 |
Max Health@hitpointsmax | 0 | (0 + 600) × 1.06^13.95 − 600 | +753 |
Max Energy@energymax | 0 | (0 + 30) × 1.0918^13.95 − 30 | +72 |
Crowd Control Resistance@crowdcontrolresistance | 50 | (50 + 100) × 1.0564^13.95 − 100 | +222 |
| Health Regeneration | 0 | ((0 + 600) × 1.06^13.95 − 600) × 0.01 | +7.5/s |
Health Regeneration Bonus@hitpointsregenerationbonus | 1.5 | 1.5 | +150% |
| Energy Regeneration | 0 | ((0 + 30) × 1.0918^13.95 − 30) × 0.0125 | +0.9/s |
CC Duration vs. Players@bonusccdurationvsplayers | 0.5 | 0.5 | +50% |
CC Duration vs. Mobs@bonusccdurationvsmobs | 0.5 | 0.5 | +50% |
Mastery Modifier@masterymodifier | 0.2 | 0.2 | 20% |
Upgrade materials
-
Elder's Soul × 192
Stats
| Tier | T8 |
|---|---|
| Item Power | 1495 |
| Weight | 17.1 kg |
| Durability | 622782 |
| Armor | +306 |
| Magical Resistance | +252 |
| Max Health | +834 |
| Max Energy | +82 |
| Crowd Control Resistance | +241 |
| Health Regeneration | +8.3/s |
| Health Regeneration Bonus | +150% |
| Energy Regeneration | +1.02/s |
| CC Duration vs. Players | +50% |
| CC Duration vs. Mobs | +50% |
| Mastery Modifier | 20% |
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| Source | Base | Progression | Result |
|---|---|---|---|
Armor@physicalarmor | 161 | (161 + 100) × 1.03^14.95 − 100 | +306 |
Magical Resistance@magicresistance | 126 | (126 + 100) × 1.03^14.95 − 100 | +252 |
Max Health@hitpointsmax | 0 | (0 + 600) × 1.06^14.95 − 600 | +834 |
Max Energy@energymax | 0 | (0 + 30) × 1.0918^14.95 − 30 | +82 |
Crowd Control Resistance@crowdcontrolresistance | 50 | (50 + 100) × 1.0564^14.95 − 100 | +241 |
| Health Regeneration | 0 | ((0 + 600) × 1.06^14.95 − 600) × 0.01 | +8.3/s |
Health Regeneration Bonus@hitpointsregenerationbonus | 1.5 | 1.5 | +150% |
| Energy Regeneration | 0 | ((0 + 30) × 1.0918^14.95 − 30) × 0.0125 | +1.02/s |
CC Duration vs. Players@bonusccdurationvsplayers | 0.5 | 0.5 | +50% |
CC Duration vs. Mobs@bonusccdurationvsmobs | 0.5 | 0.5 | +50% |
Mastery Modifier@masterymodifier | 0.2 | 0.2 | 20% |
Upgrade materials
-
Elder's Relic × 192
Stats
| Tier | T8 |
|---|---|
| Item Power | 1595 |
| Weight | 17.1 kg |
| Durability | 934173 |
| Armor | +318 |
| Magical Resistance | +262 |
| Max Health | +920 |
| Max Energy | +92 |
| Crowd Control Resistance | +260 |
| Health Regeneration | +9.2/s |
| Health Regeneration Bonus | +150% |
| Energy Regeneration | +1.15/s |
| CC Duration vs. Players | +50% |
| CC Duration vs. Mobs | +50% |
| Mastery Modifier | 20% |
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| Source | Base | Progression | Result |
|---|---|---|---|
Armor@physicalarmor | 161 | (161 + 100) × 1.03^15.95 − 100 | +318 |
Magical Resistance@magicresistance | 126 | (126 + 100) × 1.03^15.95 − 100 | +262 |
Max Health@hitpointsmax | 0 | (0 + 600) × 1.06^15.95 − 600 | +920 |
Max Energy@energymax | 0 | (0 + 30) × 1.0918^15.95 − 30 | +92 |
Crowd Control Resistance@crowdcontrolresistance | 50 | (50 + 100) × 1.0564^15.95 − 100 | +260 |
| Health Regeneration | 0 | ((0 + 600) × 1.06^15.95 − 600) × 0.01 | +9.2/s |
Health Regeneration Bonus@hitpointsregenerationbonus | 1.5 | 1.5 | +150% |
| Energy Regeneration | 0 | ((0 + 30) × 1.0918^15.95 − 30) × 0.0125 | +1.15/s |
CC Duration vs. Players@bonusccdurationvsplayers | 0.5 | 0.5 | +50% |
CC Duration vs. Mobs@bonusccdurationvsmobs | 0.5 | 0.5 | +50% |
Mastery Modifier@masterymodifier | 0.2 | 0.2 | 20% |
Spells
Hover an ability for its values at the item power shown above.
Dropped by
Figures as stated in the game files, before the global 0.9 factor and before any zone, difficulty or premium multiplier. The creature page applies them.
| | 0.363% |
|---|---|
| | 0.363% |
| | 0.363% |
| | 0.363% |
| | 0.363% |
| | 0.363% |
| | 0.363% |
| | 0.363% |
| | 0.363% |
| | 0.363% |
| | 0.363% |
| | 0.363% |
| | 0.363% |
| | 0.363% |
| | 0.309% |
+7030 more
From the game files
Attributes stated in the game files that no tooltip shows.
@shopcategory- armors
@shopsubcategory1- plate_armor
@shopsubcategory2- armors_plate_fey
@craftingcategory- plate_armor
@slottype- armor
@itempowerprogressiontype- armor
@combatspecachievement- COMBAT_PLATE_ARMORS_FEY
@maxqualitylevel- 5
@showinmarketplace- true
@canbeovercharged- true
@unlockedtocraft- false
@unlockedtoequip- false