Majestätischer SchlagActive
MAJESTIC_SMASH
Schwinge dein Schwert in 6m Radius um dich herum und schleudere alle getroffenen Gegner für 0.83s in die Luft.
Verursacht 174 physischen Schaden.
Solange deine Gegner in der Luft sind, folgst du darauf mit einem vertikalen Schlag, der physischen Schaden in einer Linie vor und hinter dir anrichtet, basierend auf der Anzahl deiner Heroischen Aufladungen.
Heldenhafte Aufladungen: 0 | 1 | 2 | 3
Schaden: 362 | 582 | 873 | 1235
Verbraucht all deine Heroischen Aufladungen.
Ein Todesstoß gegen einen Spieler erhöht den Schaden aller Verbündeten in einem Radius von 11m um 20% für 5s.
Stats
| Energy cost | 75 |
|---|---|
| Cooldown | 20 s |
| Cast time | Instant |
| Range | 6 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $MAJESTIC_SMASH_PBAOE_EFFECT.applyspell[0].effectarearadius | 6 | — | 6m |
| {1} | $MAJESTIC_SMASH_KNOCKBACK.knockback[0].duration | 0.83 | — | 0.83s |
| {2} | $MAJESTIC_SMASH_PBAOE_EFFECT.directattributechange[0].change | -44 | ×3.959 | 174 |
| {3} | $MAJESTIC_SMASH_EFFECT0.directattributechange[0].change | -91.35 | ×3.959 | 362 |
| {4} | $MAJESTIC_SMASH_EFFECT1.directattributechange[0].change | -147 | ×3.959 | 582 |
| {5} | $MAJESTIC_SMASH_EFFECT2.directattributechange[0].change | -220.5 | ×3.959 | 873 |
| {6} | $MAJESTIC_SMASH_EFFECT3.directattributechange[0].change | -311.85 | ×3.959 | 1235 |
| {7} | $MAJESTIC_SMASH_KILL_BUFF.buffovertime[0].effectarearadius | 11 | — | 11m |
| {8} | $MAJESTIC_SMASH_KILL_BUFF.buffovertime[0].value | 0.2 | — | 20% |
| {9} | $MAJESTIC_SMASH_KILL_BUFF.buffovertime[0].time | 5 | — | 5s |
Ability definition
{
"@uniquename": "MAJESTIC_SMASH",
"@keepmovingaftercast": "false",
"@target": "ground",
"@castingtime": "0",
"@standtime": "1.6",
"@hitdelay": "0.1",
"@disruptionfactor": "0",
"@recastdelay": "20",
"@energyusage": "19",
"@castrange": "6",
"@uitype": "damage",
"@category": "instant",
"@assessment": "negative",
"@animIgnoreHitDelay": "true",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@descriptionlocatag": "@SPELLS_MAJESTIC_SMASH_V2_DESC",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$MAJESTIC_SMASH_PBAOE_EFFECT.applyspell[0].effectarearadius$"
},
{
"@tag": "$$MAJESTIC_SMASH_KNOCKBACK.knockback[0].duration$"
},
{
"@tag": "$$MAJESTIC_SMASH_PBAOE_EFFECT.directattributechange[0].change$"
},
{
"@tag": "$$MAJESTIC_SMASH_EFFECT0.directattributechange[0].change$"
},
{
"@tag": "$$MAJESTIC_SMASH_EFFECT1.directattributechange[0].change$"
},
{
"@tag": "$$MAJESTIC_SMASH_EFFECT2.directattributechange[0].change$"
},
{
"@tag": "$$MAJESTIC_SMASH_EFFECT3.directattributechange[0].change$"
},
{
"@tag": "$$MAJESTIC_SMASH_KILL_BUFF.buffovertime[0].effectarearadius$"
},
{
"@tag": "$$MAJESTIC_SMASH_KILL_BUFF.buffovertime[0].value$"
},
{
"@tag": "$$MAJESTIC_SMASH_KILL_BUFF.buffovertime[0].time$"
}
]
}
},
"spelleffectarea": {
"@visible": "false",
"@time": "1",
"@effect": "MAJESTIC_SMASH_CONDITION",
"@target": "enemy",
"@removeonleave": "true",
"@position": "atcaster",
"@rotation": "castdirection",
"@skillshotindicatormax": "5",
"@applyeffectonlyoncepertarget": "true",
"area": {
"shape": {
"node": {
"@distance": "2",
"rectangle": {
"@height": "12",
"@width": "AS0:0;0.79:0;0.8:4"
}
}
}
}
},
"applyspell": {
"@spell": "MAJESTIC_SMASH_PBAOE_EFFECT",
"@target": "self"
}
}