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All Things Albion
Auge des Sturms

Auge des SturmsActive

MACE_CRYSTAL_FRAGMENT_STORM

Kombiniere bis zu drei Fertigkeiten. Die Kombo resettet sich nach 4s.

1. & 2. Grauenssturm Hinwegfegen:
Schwinge deine Waffe in einem Kegel vor dir, dies verursacht 155 physischen Schaden bei allen getroffenen Gegnern.
Wenn du mindestens einen Gegner triffst, erhältst du eine Auge des Sturms Aufladung.

3. Grauenssturm Welle:
Schlage in den Boden vor dir, dies verursacht 339physischen Schaden in 4m Radius
Das Wirken dieser Fertigkeit bringt dir eine Auge des Sturms Aufladung.

Auge des Sturms:
Werde zum Zentrums eines Sturms, der größer wird entsprechend deiner Auge des Sturms Aufladungen, und für 5sbesteht
Reduziert Schadensresistenzen aller Gegner im Sturm um -18% und verlangsamt sie um -25%.

Auge des Sturms Aufladungen: 1 | 2 | 3
Auge des Sturms Radius: 6m | 7.5m | 9m

Stats

Energy cost16
Cooldown1.5 s
Cast timeInstant
Range3 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Grauenssturm-Monarch des Ältesten

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $MACE_CRYSTAL_FRAGMENT_STORM.multispell[0].timewindow 4 4s
{1} $MACE_CRYSTAL_FRAGMENT_STORM_EFFECT.directattributechange[0].change -50 ×3.107 155
{2} $MACE_CRYSTAL_FRAGMENT_STORM_MULTI2_HIT_DAMAGE.directattributechange[0].change -109 ×3.107 339
{3} $MACE_CRYSTAL_FRAGMENT_STORM_MULTI2.applyspell[1].effectarearadius 4 4m
{4} $MACE_CRYSTAL_FRAGMENT_STORM_AURA.aura[0].time 5 5s
{5} $MACE_CRYSTAL_FRAGMENT_STORM_AURA_EFFECT.buffovertime[0].value -0.18 -18%
{6} $MACE_CRYSTAL_FRAGMENT_STORM_AURA_EFFECT.buffovertime[2].value -0.25 -25%
{7} $MACE_CRYSTAL_FRAGMENT_STORM_AURA.aura[0].auraradius 6 6m
{8} $MACE_CRYSTAL_FRAGMENT_STORM_AURA.aura[1].auraradius 7.5 7.5m
{9} $MACE_CRYSTAL_FRAGMENT_STORM_AURA.aura[2].auraradius 9 9m

Ability definition

{
 "@uniquename": "MACE_CRYSTAL_FRAGMENT_STORM",
 "@target": "ground",
 "@castingtime": "0",
 "@keepmovingaftercast": "false",
 "@hitdelay": "0.25",
 "@standtime": "0.3",
 "@disruptionfactor": "0",
 "@recastdelay": "1.5",
 "@energyusage": "5",
 "@castrange": "3",
 "@uitype": "debuff",
 "@category": "instant",
 "@assessment": "negative",
 "@adjustgroundtargettorange": "true",
 "@statblock": "@SPELLS_STATBLOCK_V2_MULTI2",
 "@bindtoitem": "true",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "spellindicationarea": {
  "@target": "enemy",
  "@position": "atcaster",
  "@visible": "true",
  "@ignoreLegacy250msDelay": "true",
  "area": {
   "shape": {
    "node": {
     "@angle": "0",
     "@distance": "-1",
     "arc": {
      "@angle": "150",
      "@innerradius": "2",
      "@outerradius": "7"
     }
    }
   },
   "fill": {
    "circle": {
     "@radius": "0-9"
    }
   }
  }
 },
 "locareferences": {
  "description": {
   "locareference": [
    {
     "@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM.multispell[0].timewindow$"
    },
    {
     "@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_EFFECT.directattributechange[0].change$"
    },
    {
     "@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_MULTI2_HIT_DAMAGE.directattributechange[0].change$"
    },
    {
     "@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_MULTI2.applyspell[1].effectarearadius$"
    },
    {
     "@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_AURA.aura[0].time$"
    },
    {
     "@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_AURA_EFFECT.buffovertime[0].value$"
    },
    {
     "@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_AURA_EFFECT.buffovertime[2].value$"
    },
    {
     "@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_AURA.aura[0].auraradius$"
    },
    {
     "@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_AURA.aura[1].auraradius$"
    },
    {
     "@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_AURA.aura[2].auraradius$"
    }
   ]
  },
  "statblock": {
   "locareference": [
    {
     "@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM.energyusage$"
    },
    {
     "@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM.castingtime$"
    },
    {
     "@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM.castrange$"
    },
    {
     "@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM.multispell[0].timeoutcooldown$"
    },
    {
     "@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_MULTI1.energyusage$"
    },
    {
     "@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_MULTI1.castingtime$"
    },
    {
     "@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_MULTI1.castrange$"
    },
    {
     "@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_MULTI1.multispell[0].timeoutcooldown$"
    },
    {
     "@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_MULTI2.energyusage$"
    },
    {
     "@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_MULTI2.castingtime$"
    },
    {
     "@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_MULTI2.castrange$"
    },
    {
     "@tag": "$$MACE_CRYSTAL_FRAGMENT_STORM_MULTI2.recastdelay$"
    }
   ]
  }
 },
 "spelleffectarea": [
  {
   "@time": "0.5",
   "@effect": "MACE_CRYSTAL_FRAGMENT_STORM_EFFECT",
   "@target": "enemy",
   "@removeonleave": "false",
   "@position": "atcaster",
   "@rotation": "castdirection",
   "@visible": "false",
   "@applyeffectonlyoncepertarget": "true",
   "@skillshotindicatormax": "6",
   "area": {
    "shape": {
     "@material": "cirlce",
     "node": {
      "@angle": "0",
      "@distance": "-1",
      "arc": {
       "@angle": "150",
       "@innerradius": "2",
       "@outerradius": "7"
      }
     }
    }
   }
  },
  {
   "@time": "0.5",
   "@effect": "MACE_CRYSTAL_FRAGMENT_STORM_AURA_HIT",
   "@target": "enemy",
   "@removeonleave": "false",
   "@position": "atcaster",
   "@rotation": "castdirection",
   "@visible": "false",
   "@applyeffectonlyoncepertarget": "true",
   "@maxeffectareatargets": "1",
   "@deletewhenmaxtargetshit": "true",
   "area": {
    "shape": {
     "@material": "cirlce",
     "node": {
      "@angle": "0",
      "@distance": "-1",
      "arc": {
       "@angle": "150",
       "@innerradius": "2",
       "@outerradius": "7"
      }
     }
    }
   }
  }
 ],
 "multispell": {
  "@spell": "MACE_CRYSTAL_FRAGMENT_STORM_MULTI1",
  "@slot": "offhandormainhand3",
  "@castableonlyonce": "true",
  "@timeoutcooldown": "12",
  "@timewindow": "4",
  "@extendtimewindowaftersuccessfulcastbyseconds": "0"
 }
}

Abilities