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GLASS_MOVESPEED
Du ignorierst die Bedrohungen um dich herum, dies steigert deine Bewegungsgeschwindigkeit um 75% und jeden Schaden um 15%.
Reduziert deine Verteidigung um -15%.
Die Fertigkeit kann bis zu 7s andauern, kann aber zuvor schon beendet werden.
Stats
| Cooldown | 30 s |
|---|---|
| Cast time | Instant |
| Target | Self |
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | buffovertime[0].value | 0.75 | — | 75% |
| {1} | buffovertime[3].value | 0.15 | — | 15% |
| {2} | buffovertime[1].value | -0.15 | — | -15% |
| {3} | buffovertime[0].time | 7 | — | 7s |
Ability definition
{
"@uniquename": "GLASS_MOVESPEED",
"@bindtoitem": "true",
"@target": "self",
"@keepmovingaftercast": "true",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "30",
"@energyusage": "0",
"@castrange": "0",
"@uitype": "movement",
"@category": "instant",
"@assessment": "positive",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@spelleffectlocatag": "@SPELLS_GLASS_MOVESPEED_BUFF_DESC",
"@autoattackcooldownaftercasting": "Trigger",
"buffovertime": [
{
"@type": "movespeedbonus",
"@value": "0.75",
"@target": "self",
"@time": "7"
},
{
"@target": "self",
"@type": "bonusdefensevsplayers",
"@value": "-0.15",
"@time": "7"
},
{
"@target": "self",
"@type": "bonusdefensevsmobs",
"@value": "-0.15",
"@time": "7"
},
{
"@type": "physicalattackdamagebonus",
"@value": "0.15",
"@target": "self",
"@time": "7"
},
{
"@type": "magicattackdamagebonus",
"@value": "0.15",
"@target": "self",
"@time": "7"
},
{
"@type": "physicalspelldamagebonus",
"@value": "0.15",
"@target": "self",
"@time": "7"
},
{
"@type": "magicspelldamagebonus",
"@value": "0.15",
"@target": "self",
"@time": "7"
}
],
"spelleffectfx": {},
"tintfx": {
"@color": "255, 75, 75, 200",
"@fadeintime": "0.2",
"@fadeouttime": "0.2"
}
}