جدار رياحActive
WINDWALL
أنشئ جدار رياح 12 عريض بينما توجه لمدة 6s.
يزيل جميع التعزيزات (باستثناء تأثيرات العلاج بمرور الوقت) من جميع الأعداء.
يدفع للخلف جميع الأعداء الذين يلمسونه بمقدار 10.04m.
يمنحك حصانة ضد الإزالة في أثناء التوجيه.
Stats
| Energy cost | 31 |
|---|---|
| Cooldown | 40 s |
| Cast time | Instant |
| Range | 3 m |
| Target | Ground |
Granted by(7)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | channeling.spelleffectarea[0].rectangle[0].width_start | 12 | — | 12 |
| {1} | channeling[0].totalduration | 6 | — | 6s |
| {2} | $WINDWALL_KNOCKBACK.knockback[0].distance | 8.75 | ×1.147 | 10.04m |
Ability definition
{
"@uniquename": "WINDWALL",
"@target": "ground",
"@keepmovingaftercast": "false",
"@category": "instant",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0.8",
"@disruptionfactor": "1",
"@recastdelay": "40",
"@energyusage": "14",
"@castrange": "3",
"@uitype": "crowdcontrol",
"@maxstack": "1",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_CHANNELING_STATBLOCK",
"@interruptiblebyspell": "false",
"@hidespelleffecticon": "true",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@descriptionlocatag": "@SPELLS_WINDWALL_V2_DESC",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$channeling.spelleffectarea[0].rectangle[0].width_start$"
},
{
"@tag": "$channeling[0].totalduration$"
},
{
"@tag": "$$WINDWALL_KNOCKBACK.knockback[0].distance$"
}
]
}
},
"nop": {
"@target": "self",
"@skillshotindicatormin": "5",
"@skillshotindicatormax": "5"
},
"channelingspell": {
"@initialeffectinterval": "0",
"@effectcount": "7",
"@effectinterval": "1",
"@energyusage": "0",
"@disruptionfactor": "0",
"spellimmunity": [
{
"@spellname": "PURGE",
"@target": "self",
"@time": "1",
"@linktochanneling": "true"
},
{
"@spellname": "PURGE_BUFFS",
"@target": "self",
"@time": "1",
"@linktochanneling": "true"
}
],
"spelleffectarea": {
"@time": "6",
"@linktochanneling": "true",
"@effect": "WINDWALL_EFFECT",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@visible": "true",
"area": {
"shape": {
"@material": "Red",
"node": {
"@angle": "0",
"@distance": "AS 0:0; 1:5",
"rectangle": {
"@width": "12",
"@height": "1.5"
}
}
}
}
}
}
}