VendettaActive
VACUUMSLASH
إطلاق موجة صادمة في الاتجاه المستهدف يلعن أول عدو مصاب.
تجرّ جميع الأعداء في نطاق 8m تجاه العدو الملعون بعد 1.2s.
تصعق لمدة 1.03s.
تلحق 147 من الضرر السحري.
Stats
| Energy cost | 40 |
|---|---|
| Cooldown | 25 s |
| Cast time | 0.25 s |
| Range | 25 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $VACUUMSLASH_EFFECT.pull[0].effectarearadius | 8 | — | 8m |
| {1} | $VACUUMSLASH_EFFECT.hitdelay | 1.2 | — | 1.2s |
| {2} | $VACUUMSLASH_DMG.stun[0].time | 0.8 | ×1.285 | 1.03s |
| {3} | $VACUUMSLASH_DMG.directattributechange[0].change | -62 | ×2.370 | 147 |
Ability definition
{
"@uniquename": "VACUUMSLASH",
"@keepmovingaftercast": "false",
"@target": "ground",
"@castingtime": "0.25",
"@hitdelay": "0",
"@standtime": "0.2",
"@castrange": "25",
"@recastdelay": "25",
"@energyusage": "17",
"@category": "damage",
"@uitype": "damage",
"@interruptiblebyspell": "false",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"spelleffectarea": {
"@visible": "false",
"@time": "0.88",
"@effect": "VACUUMSLASH_EFFECT",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@maxeffectareatargets": "1",
"@deletewhenmaxtargetshit": "true",
"@skillshotindicatormax": "25",
"@skillshotindicatormin": "25",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "A 0:3;0.78:23",
"rectangle": {
"@width": "2.5",
"@height": "4"
}
}
}
}
}
}