ضربة مميتةActive
RENDINGSTRIKE
للهجوم على العدو المستهدف، وإلحاق 166 من الضرر البدني.
تطبق شحنة نزيف مميت واحدة.
كل شحنة نزيف مميت تُلحق 71 من الضرر البدني خلال 6s (تتكدس لما يصل إلى 3 من المرات).
إذا تم بلوغ الحد الأقصى من التكدسات، فسيقل العلاج المُتلقى للأعداء المتأثرين بمقدار -12% لمدة 5s.
Stats
| Energy cost | 5 |
|---|---|
| Cooldown | 2 s |
| Cast time | Instant |
| Range | 3 m |
| Target | Enemy |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
فأس معركة للحكيمفأس يد خورمِطرد الحكيمفأس اللحم النتن للحكيمالمنجل الجهنمي للحكيمفأس مخالب الدب للحكيمفأس مدمرة العالم للحكيمحاصد الكريستال للحكيم
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | directattributechange[0].change | -59 | ×2.817 | 166 |
| {1} | $AXE_BLEED.attributechangeovertime[0].totalchange | -25.2 | ×2.817 | 71 |
| {2} | $AXE_BLEED.attributechangeovertime[0].time | 6 | — | 6s |
| {3} | $AXE_BLEED.maxcharges | 3 | — | 3 |
| {4} | $AXE_BLEED_DEBUFF.buffovertime[0].value | -0.12 | — | -12% |
| {5} | $AXE_BLEED_DEBUFF.buffovertime[0].time | 5 | — | 5s |
Ability definition
{
"@uniquename": "RENDINGSTRIKE",
"@target": "enemy",
"@castupperbodyblendtime": "0.065",
"@keepmovingaftercast": "true",
"@recastdelay": "2",
"@energyusage": "1.6",
"@castingtime": "0",
"@hitdelay": "0.15",
"@standtime": "0",
"@disruptionfactor": "1",
"@castrange": "3",
"@uitype": "damage",
"@category": "damage",
"@maxstack": "3",
"@showrange": "true",
"@assessment": "negative",
"@buffpriority": "2",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"directattributechange": {
"@target": "enemy",
"@attribute": "health",
"@change": "-59",
"@effecttype": "physical"
},
"applyspell": {
"@spell": "AXE_BLEED",
"@target": "enemy"
}
}