仇恨打擊Active
THREATENINGSTRIKE_HAMMER
打擊目標敵人,造成315點物理傷害。
使自身仇恨產生速度增加400%,持續3s。
Stats
| Energy cost | 16 |
|---|---|
| Cooldown | 2 s |
| Cast time | Instant |
| Range | 3 m |
| Target | Enemy |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | directattributechange[0].change | -100.04 | ×3.153 | 315 |
| {1} | buffovertime[0].value | 4 | — | 400% |
| {2} | buffovertime[0].time | 3 | — | 3s |
Ability definition
{
"@uniquename": "THREATENINGSTRIKE_HAMMER",
"@keepmovingaftercast": "true",
"@target": "enemy",
"@castingtime": "0",
"@hitdelay": "0.1",
"@standtime": "0.1",
"@disruptionfactor": "1",
"@recastdelay": "2",
"@energyusage": "5",
"@castrange": "3",
"@uitype": "damage",
"@category": "damage",
"@showrange": "true",
"@assessment": "positive",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@spelleffectlocatag": "@SPELLS_STATUS_THREATGENERATION_INCREASED",
"@hidespelleffecticon": "true",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"buffovertime": {
"@target": "self",
"@type": "threatbonus",
"@value": "4",
"@time": "3"
},
"directattributechange": {
"@target": "enemy",
"@attribute": "health",
"@change": "-100.04",
"@effecttype": "physical"
}
}