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All Things Albion
刃嵐

刃嵐Active

SWORD_SPIN

朝目標方向旋擊,對路徑上所有敵人造成最多3次102點物理傷害

若您身上至少有一層英雄層數,則該技能會消耗一層,每次造成153點物理傷害

Stats

Energy cost18
Cooldown12 s
Cast timeInstant
Range3–9 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

禪師級闊劍禪師級闊刃大劍禪師級雙劍禪師級王者之劍禪師級斷水劍禪師級雙刀禪師級擁王者禪師級無盡之劍

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $SWORD_SPIN_DAMAGE_NOSTACK.directattributechange[0].change -40 ×2.552 102
{1} pulsingspell[0].count 3 3
{2} $SWORD_SPIN_DAMAGE.directattributechange[0].change -60 ×2.552 153

Ability definition

{
 "@uniquename": "SWORD_SPIN",
 "@keepmovingaftercast": "true",
 "@target": "ground",
 "@castingtime": "0",
 "@standtime": "0",
 "@hitdelay": "0",
 "@disruptionfactor": "0",
 "@recastdelay": "12",
 "@energyusage": "7",
 "@castrange": "9",
 "@castrangemin": "3",
 "@uitype": "damage",
 "@category": "instant",
 "@assessment": "negative",
 "@adjustgroundtargettorange": "true",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@showrange": "true",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "@controllerpreferredcastdirection": "targetthenlookdirection",
 "@controllerselfcastable": "true",
 "nop": {
  "@target": "enemy",
  "@skillshotindicatormax": "9",
  "@skillshotindicatormin": "3"
 },
 "pulsingspell": [
  {
   "@target": "self",
   "@spell": "SWORD_SPIN_DAMAGE_NOSTACK",
   "@initialinterval": "0",
   "@interval": "0.25",
   "@count": "3",
   "not": {
    "IfSpellActive": {
     "@who": "Caster",
     "@spell": "HEROIC_STACK",
     "@casterchargesonly": "true",
     "@atleastcharges": "1"
    }
   }
  },
  {
   "@target": "self",
   "@spell": "SWORD_SPIN_DAMAGE",
   "@initialinterval": "0",
   "@interval": "0.25",
   "@count": "3",
   "IfConsumeCharges": {
    "@who": "Caster",
    "@spell": "HEROIC_STACK",
    "@charges": "1",
    "@casterchargesonly": "true"
   }
  }
 ],
 "dash": {
  "@movespeed": "14.2",
  "@animID": "spinattack",
  "@ruleset": "constanttime",
  "@mindistance": "3",
  "@maxdistance": "9",
  "@endpositionoffset": "0",
  "@standtime": "0.25",
  "IfOwnLoadPercent": {
   "@op": "less",
   "@value": "150"
  }
 }
}

Abilities