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All Things Albion
撕裂旋轉

撕裂旋轉Active

RENDINGSPIN

朝自身周圍5m半徑範圍內揮砍斧頭,造成物理傷害,傷害量敵人與您的距離而定。
對所有擊中的敵人施加一層撕裂流血層數

距離:2.5m | 5m
傷害:195 | 223

每層撕裂流血層數會在6s內造成70點物理傷害(最多可疊加3層)。
達到疊加層數上限後,使受影響敵人受到的治療減少-12%,持續5s

Stats

Energy cost8
Cooldown3 s
Cast timeInstant
Range5 m
TargetSelf

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

禪師級戰斧Khor之手禪師級斧槍禪師級喚腐者禪師級煉獄鐮刀禪師級熊爪禪師級破界者禪師級水晶收割者

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} applyspell[1].effectarearadius 5 5m
{1} applyspell[0].effectarearadius 2.5 2.5m
{2} $RENDINGSPIN_LOWDAMAGE.directattributechange[0].change -70 ×2.786 195
{3} $RENDINGSPIN_MAXDAMAGE.directattributechange[0].change -80 ×2.786 223
{4} $AXE_BLEED.attributechangeovertime[0].totalchange -25.2 ×2.786 70
{5} $AXE_BLEED.attributechangeovertime[0].time 6 6s
{6} $AXE_BLEED.maxcharges 3 3
{7} $AXE_BLEED_DEBUFF.buffovertime[0].value -0.12 -12%
{8} $AXE_BLEED_DEBUFF.buffovertime[0].time 5 5s

Ability definition

{
 "@uniquename": "RENDINGSPIN",
 "@keepmovingaftercast": "true",
 "@target": "self",
 "@castingtime": "0",
 "@hitdelay": "0.3",
 "@standtime": "0",
 "@disruptionfactor": "1",
 "@recastdelay": "3",
 "@energyusage": "3",
 "@castrange": "5",
 "@uitype": "damage",
 "@animIgnoreHitDelay": "true",
 "@animIgnoreMovement": "true",
 "@category": "damage",
 "@showrange": "true",
 "@unlockedtoequip": "false",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@descriptionlocatag": "@SPELLS_TEST_RENDINGSPIN_DESC",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "neutral",
 "applyspell": [
  {
   "@spell": "RENDINGSPIN_CLOSERANGE",
   "@target": "enemy",
   "@effectarearadius": "2.5"
  },
  {
   "@spell": "RENDINGSPIN_CONDITION",
   "@target": "enemy",
   "@effectarearadius": "5"
  }
 ]
}

Abilities