烈火燎原Active
FIRESTAFFBOLT_AOE
對目標位置發射燃燒寶珠,對3m半徑範圍內造成202點魔法傷害。
使地面陷入一片火海,持續4s。
每0.5s造成159點魔法傷害(對玩家)/58點魔法傷害(對怪物)(該傷害無法被反彈)。
Stats
| Energy cost | 17 |
|---|---|
| Cooldown | 4 s |
| Cast time | 0.5 s |
| Range | 15 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
禪師級火焰法杖Vendetta之怒禪師級煉獄法杖禪師級野火法杖禪師級炎火石法杖禪師級灼燒法杖禪師級暮歌之戒禪師級焰行者法杖
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | directattributechange[0].change | -70 | ×2.888 | 202 |
| {1} | directattributechange[0].effectarearadius | 3 | — | 3m |
| {2} | $FIRESTAFFBOLT_AOE.spelleffectarea[0].time | 4 | — | 4s |
| {3} | $FIRESTAFFBOLT_AOE_EFFECT.attributechangeovertime[0].change | -55 | ×2.888 | 159 |
| {4} | $FIRESTAFFBOLT_AOE_EFFECT.attributechangeovertime[1].change | -20 | ×2.888 | 58 |
| {5} | $FIRESTAFFBOLT_AOE_EFFECT.attributechangeovertime[0].interval | 0.5 | — | 0.5s |
Ability definition
{
"@uniquename": "FIRESTAFFBOLT_AOE",
"@target": "ground",
"@castingtime": "0.5",
"@keepmovingaftercast": "false",
"@hitdelay": "0.15",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "4",
"@energyusage": "6",
"@castrange": "15",
"@uitype": "damage",
"@category": "damage",
"@animIgnoreHitDelay": "true",
"@maxstack": "3",
"@maxcharges": "1",
"@showrange": "true",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@requireslineofsight": "false",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerselfcastable": "true",
"directattributechange": {
"@target": "enemy",
"@attribute": "health",
"@change": "-70.00",
"@effecttype": "magic",
"@effectarearadius": "3",
"@targetcountvaluebonusfactor": "0.08",
"@showarearadius": "true",
"@reflectdamage": "always"
},
"spelleffectarea": {
"@target": "enemy",
"@effect": "FIRESTAFFBOLT_AOE_EFFECT",
"@time": "4",
"@removeoncasterdeath": "true",
"@removeonleave": "true",
"@visible": "true",
"@areatag": "hostilegroundeffectarea",
"area": {
"shape": {
"circle": {
"@radius": "3"
}
}
}
},
"projectile": {
"@flyspeed": "70",
"@startsocket": "mainhandprojectile",
"@hitsocket": "damage",
"@fadeouttime": "0.5"
}
}