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All Things Albion
反手打擊

反手打擊Active

BACKHAND_KNOCKBACK

朝目標方向打擊,將所有擊中的敵人擊退14.25m
造成198點物理傷害

被擊退的敵人與場景物件發生碰撞時,額外受到304點物理傷害
傷害抗性將降低-20%,持續5s

Stats

Energy cost10%
Cooldown15 s
Cast timeInstant
Range6 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

禪師級格鬥家手套禪師級戰鬥腕甲禪師級尖刺護手禪師級巨熊拳套禪師級地獄火之手禪師級鴉擊皮帶手套禪師級阿瓦隆之拳禪師級力量脈衝護腕

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $BACKHAND_KNOCKBACK_KNOCKBACK.knockback[0].distance 9 ×1.583 14.25m
{1} $BACKHAND_KNOCKBACK_EFFECT.directattributechange[0].change -65 ×3.042 198
{2} $BACKHAND_KNOCKBACK_COLLISION.directattributechange[0].change -100 ×3.042 304
{3} $BACKHAND_KNOCKBACK_COLLISION.buffovertime[0].value -0.2 -20%
{4} $BACKHAND_KNOCKBACK_COLLISION.buffovertime[0].time 5 5s

Ability definition

{
 "@uniquename": "BACKHAND_KNOCKBACK",
 "@target": "ground",
 "@castingtime": "0",
 "@hitdelay": "0.3",
 "@standtime": "0.5",
 "@disruptionfactor": "0",
 "@recastdelay": "15",
 "@energyusage": "0.10",
 "@energyusageisrelative": "true",
 "@castrange": "6",
 "@uitype": "damage",
 "@category": "forcedmovement",
 "@adjustgroundtargettorange": "true",
 "@unlockedtoequip": "false",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "spelleffectarea": [
  {
   "@time": "0.5",
   "@effect": "BACKHAND_KNOCKBACK_EFFECT",
   "@target": "enemy",
   "@removeonleave": "false",
   "@position": "atcaster",
   "@rotation": "castdirection",
   "@visible": "false",
   "@skillshotindicatormin": "6",
   "@skillshotindicatormax": "6",
   "@applyeffectonlyoncepertarget": "true",
   "area": {
    "shape": {
     "node": {
      "@angle": "0",
      "@distance": "3",
      "rectangle": {
       "@width": "5",
       "@height": "9"
      }
     }
    }
   }
  },
  {
   "@time": "0.5",
   "@effect": "BACKHAND_KNOCKBACK_KNOCKBACK",
   "@target": "enemy",
   "@removeonleave": "false",
   "@position": "atcaster",
   "@rotation": "castdirection",
   "@visible": "false",
   "@skillshotindicatormin": "6",
   "@skillshotindicatormax": "6",
   "@applyeffectonlyoncepertarget": "true",
   "area": {
    "shape": {
     "node": {
      "@angle": "0",
      "@distance": "3",
      "rectangle": {
       "@width": "5",
       "@height": "9"
      }
     }
    }
   }
  }
 ],
 "applyspell": {
  "@target": "self",
  "@spell": "CONEPUNCH2_AREA_SELF",
  "IfConsumeCharges": {
   "@casterchargesonly": "true",
   "@charges": "1",
   "@who": "Caster",
   "@spell": "CONEPUNCH2_CHARGES"
  }
 }
}

Abilities