反手打擊Active
BACKHAND_KNOCKBACK
朝目標方向打擊,將所有擊中的敵人擊退13.48m。
造成181點物理傷害。
被擊退的敵人與場景物件發生碰撞時,額外受到279點物理傷害。
傷害抗性將降低-20%,持續5s。
Stats
| Energy cost | 10% |
|---|---|
| Cooldown | 15 s |
| Cast time | Instant |
| Range | 6 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
禪師級格鬥家手套禪師級戰鬥腕甲禪師級尖刺護手禪師級巨熊拳套禪師級地獄火之手禪師級鴉擊皮帶手套禪師級阿瓦隆之拳禪師級力量脈衝護腕
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $BACKHAND_KNOCKBACK_KNOCKBACK.knockback[0].distance | 9 | ×1.498 | 13.48m |
| {1} | $BACKHAND_KNOCKBACK_EFFECT.directattributechange[0].change | -65 | ×2.786 | 181 |
| {2} | $BACKHAND_KNOCKBACK_COLLISION.directattributechange[0].change | -100 | ×2.786 | 279 |
| {3} | $BACKHAND_KNOCKBACK_COLLISION.buffovertime[0].value | -0.2 | — | -20% |
| {4} | $BACKHAND_KNOCKBACK_COLLISION.buffovertime[0].time | 5 | — | 5s |
Ability definition
{
"@uniquename": "BACKHAND_KNOCKBACK",
"@target": "ground",
"@castingtime": "0",
"@hitdelay": "0.3",
"@standtime": "0.5",
"@disruptionfactor": "0",
"@recastdelay": "15",
"@energyusage": "0.10",
"@energyusageisrelative": "true",
"@castrange": "6",
"@uitype": "damage",
"@category": "forcedmovement",
"@adjustgroundtargettorange": "true",
"@unlockedtoequip": "false",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"spelleffectarea": [
{
"@time": "0.5",
"@effect": "BACKHAND_KNOCKBACK_EFFECT",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@visible": "false",
"@skillshotindicatormin": "6",
"@skillshotindicatormax": "6",
"@applyeffectonlyoncepertarget": "true",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "3",
"rectangle": {
"@width": "5",
"@height": "9"
}
}
}
}
},
{
"@time": "0.5",
"@effect": "BACKHAND_KNOCKBACK_KNOCKBACK",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@visible": "false",
"@skillshotindicatormin": "6",
"@skillshotindicatormax": "6",
"@applyeffectonlyoncepertarget": "true",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "3",
"rectangle": {
"@width": "5",
"@height": "9"
}
}
}
}
}
],
"applyspell": {
"@target": "self",
"@spell": "CONEPUNCH2_AREA_SELF",
"IfConsumeCharges": {
"@casterchargesonly": "true",
"@charges": "1",
"@who": "Caster",
"@spell": "CONEPUNCH2_CHARGES"
}
}
}