剑刃风暴Active
SWORD_SPIN
朝目标方向旋转,对所有穿越的敌人造成122物理伤害,最多3次。
若你拥有至少一层英勇冲锋叠层,则此技能会消耗一个层数,并改为每次造成183物理伤害。
Stats
| Energy cost | 21 |
|---|---|
| Cooldown | 12 s |
| Cast time | Instant |
| Range | 3–9 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $SWORD_SPIN_DAMAGE_NOSTACK.directattributechange[0].change | -40 | ×3.049 | 122 |
| {1} | pulsingspell[0].count | 3 | — | 3 |
| {2} | $SWORD_SPIN_DAMAGE.directattributechange[0].change | -60 | ×3.049 | 183 |
Ability definition
{
"@uniquename": "SWORD_SPIN",
"@keepmovingaftercast": "true",
"@target": "ground",
"@castingtime": "0",
"@standtime": "0",
"@hitdelay": "0",
"@disruptionfactor": "0",
"@recastdelay": "12",
"@energyusage": "7",
"@castrange": "9",
"@castrangemin": "3",
"@uitype": "damage",
"@category": "instant",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@showrange": "true",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerpreferredcastdirection": "targetthenlookdirection",
"@controllerselfcastable": "true",
"nop": {
"@target": "enemy",
"@skillshotindicatormax": "9",
"@skillshotindicatormin": "3"
},
"pulsingspell": [
{
"@target": "self",
"@spell": "SWORD_SPIN_DAMAGE_NOSTACK",
"@initialinterval": "0",
"@interval": "0.25",
"@count": "3",
"not": {
"IfSpellActive": {
"@who": "Caster",
"@spell": "HEROIC_STACK",
"@casterchargesonly": "true",
"@atleastcharges": "1"
}
}
},
{
"@target": "self",
"@spell": "SWORD_SPIN_DAMAGE",
"@initialinterval": "0",
"@interval": "0.25",
"@count": "3",
"IfConsumeCharges": {
"@who": "Caster",
"@spell": "HEROIC_STACK",
"@charges": "1",
"@casterchargesonly": "true"
}
}
],
"dash": {
"@movespeed": "14.2",
"@animID": "spinattack",
"@ruleset": "constanttime",
"@mindistance": "3",
"@maxdistance": "9",
"@endpositionoffset": "0",
"@standtime": "0.25",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
}
}